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D3DX11CompileEffectFromFile
Compiles text-based FX source file using the fx_5_0 profile and then creates an effect.
HRESULT D3DX11CompileEffectFromFile(
LPCWSTR pFileName,
const D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude,
UINT HLSLFlags, UINT FXFlags,
ID3D11Device *pDevice,
ID3DX11Effect **ppEffect,
ID3DBlob **ppErrors );
This function is not present in the legacy DirectX SDK version of Effects 11.
#include <d3dcompiler.h>
#include "d3dx11effect.h"pFileName: Filename and path to FX source file.
pDefines: An array of nul-terminated macro definitions. See D3D_SHADER_MACRO.
pInclude: A pointer to a ID3DInclude for handling include files. Can be set to D3D_COMPILE_STANDARD_FILE_INCLUDE when using D3DCompile #46 or later. Setting this to nullptr will cause an error if the source contains an #include statement. See ID3DInclude.
HLSLFlags: Same as D3DCompile Flags1. See D3DCOMPILE constants.
FXFlags: Same as D3DCompile Flags2. See D3DCOMPILE_EFFECT constants.
pDevice: Direct3D device for creating rendering resources and modifying state.
ppEffect: Pointer to the newly created effect instance.
ppErrors: Optional compiler error messages return.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Visual Studio 2022
- Visual Studio 2019
- clang/LLVM v12 - v20
- CMake 3.21