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D3DX11CompileEffectFromFile

Chuck Walbourn edited this page May 14, 2021 · 4 revisions

Compiles text-based FX source file using the fx_5_0 profile and then creates an effect.

HRESULT D3DX11CompileEffectFromFile(
   LPCWSTR pFileName,
   const D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude,
   UINT HLSLFlags, UINT FXFlags,
   ID3D11Device *pDevice,
   ID3DX11Effect **ppEffect,
   ID3DBlob **ppErrors );

This function is not present in the legacy DirectX SDK version of Effects 11.

Headers

#include <d3dcompiler.h>
#include "d3dx11effect.h"

Parameters

pFileName: Filename and path to FX source file.

pDefines: An array of nul-terminated macro definitions. See D3D_SHADER_MACRO.

pInclude: A pointer to a ID3DInclude for handling include files. Can be set to D3D_COMPILE_STANDARD_FILE_INCLUDE when using D3DCompile #46 or later. Setting this to nullptr will cause an error if the source contains an #include statement. See ID3DInclude.

HLSLFlags: Same as D3DCompile Flags1. See D3DCOMPILE constants.

FXFlags: Same as D3DCompile Flags2. See D3DCOMPILE_EFFECT constants.

pDevice: Direct3D device for creating rendering resources and modifying state.

ppEffect: Pointer to the newly created effect instance.

ppErrors: Optional compiler error messages return.

For Use

  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Windows 7 Service Pack 1

For Development

  • Visual Studio 2022
  • Visual Studio 2019
  • clang/LLVM v12 - v20
  • CMake 3.21

Related Projects

DirectX Tool Kit

DirectXMesh

DirectXTex

DXCapsViewer

UVAtlas

DXUT11

DirectX SDK Samples

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