This is a tool for working with game's formats, disassembling scripts, and replacing files.
It does not handle .cpk archives, and works with data that has already been extracted from these.
Lists all files in a directory, including contents of DAT archives.
att list DATA FILTER
DATA Directory containing the game data. Default is data.
FILTER Include only a subset of files.
A filter can be a file extension (e.g. wta), or one of the predefined filters, text (all text formats) and data (all DAT containers, regardless of file extension).
Collects all files from a directory, extracting DAT files, and copying the rest.
att extract DATA OUTPUT FILTER
DATA Directory containing the game data. Default is data.
OUTPUT Directory where the extracted files will be. Default is extract.
FILTER Include only a subset of files. Explained in List files section.
Extracts and converts all text from the game data into an editable text format.
att export DATA OUT
DATA Directory containing the game data. Default is data.
OUT Directory where the text files will be. Default is text.
This command analyzes changes in edited text files, and generates a patch that can be put directly into game data folder.
att import DATA TEXT OUT
DATA Directory containing the game data. Default is data.
TEXT Directory containing previously exported text. Default is text.
OUT Directory where patched files will be. Default is patch.