Skip to content
This repository was archived by the owner on Jul 26, 2025. It is now read-only.

Releases: miarolfe/MiniFPS

v0.5.0

21 Oct 21:26

Choose a tag to compare

What's Changed

  • Render scale rework by @pjhrolfe in #33
  • Simplify camera by @pjhrolfe in #34
  • Simplified the audio handler by @pjhrolfe in #35
  • Refactored Button class to be more consistent with rest of codebase by @pjhrolfe in #36
  • Enemy pathfinding by @pjhrolfe in #37
  • Optimize rendering by @pjhrolfe in #38
  • Automatically set camera resolution based on window size by @pjhrolfe in #39

Full Changelog: v0.4.0...v0.5.0

v0.4.0

17 Oct 15:04
346e534

Choose a tag to compare

What's Changed

  • Unified logger by @pjhrolfe in #31
  • Floor and wall rendering by @pjhrolfe in #32

Full Changelog: v0.3.2...v0.4.0

v0.3.2

10 Oct 20:56

Choose a tag to compare

What's Changed

  • Simplify and improve accuracy of "hitscan" weapon by @pjhrolfe in #26
  • Refactor level by @pjhrolfe in #27
  • Player health and ammo by @pjhrolfe in #28
  • Consolidate math code by @pjhrolfe in #29
  • Make AudioHandler a singleton by @pjhrolfe in #30

Full Changelog: v0.3.1...v0.3.2

v0.3.1

21 Sep 15:21

Choose a tag to compare

What's Changed

  • Renderer refactor by @pjhrolfe in #25
  • Gun can disable enemies

Full Changelog: v0.3.0...v0.3.1

v0.3.0

16 Sep 20:23
f692d11

Choose a tag to compare

What's Changed

  • Enemy rendering by @pjhrolfe in #23

Full Changelog: v0.2.0...v0.3.0

v0.2.0

25 Jun 20:04
b0c66d6

Choose a tag to compare

What's Changed

  • Wall shading by @pjhrolfe in #20
  • IntPoint & FloatPoint structs by @pjhrolfe in #21
  • Upgraded renderer to use the DDA algorithm by @pjhrolfe in #22

Full Changelog: v0.1.4...v0.2.0

v0.1.4

22 Jun 15:51

Choose a tag to compare

What's Changed

  • Free UI textures after copying to frame texture by @pjhrolfe in #19

Full Changelog: v0.1.3...v0.1.4

v0.1.3

21 Jun 23:04
1787767

Choose a tag to compare

What's Changed

  • Buttons for UI + MainMenu & Font refactor by @pjhrolfe in #14
  • Color struct by @pjhrolfe in #15
  • Audio mixing by @pjhrolfe in #16
  • Style reformat by @pjhrolfe in #17
  • Proper deallocation of game content on shutdown by @pjhrolfe in #18

Full Changelog: v0.1.2...v0.1.3

v0.1.2

20 Jun 21:13
1907d88

Choose a tag to compare

What's Changed

  • Efficient audio hooks by @pjhrolfe in #12
  • Refactor renderer by @pjhrolfe in #13

Full Changelog: v0.1.1...v0.1.2

v0.1.1

15 Jun 21:09
4b6323c

Choose a tag to compare

What's Changed

  • Renderer class by @pjhrolfe in #7
  • Audio by @pjhrolfe in #10
  • Player UI basics by @pjhrolfe in #11

Full Changelog: v0.1.0...v0.1.1