yapilacaklar
- isim cub3D yapılacak
- NO-SO ve WE-EA yer degistirilecek, kübün kuzeyi ve guneyine dogru baskılar basılması icin
- texture degisilebilir
- makefile yorum satırları ve makefile derleme kısmı gozden gecirilebilir
- .cub gibi gizli dosyalar calıstırılmayacak(.......cub de aynı zamanda)
- norm
- makefilea mlx icin curl eklenebilir
KAYNAKLAR
https://stone-woolen-68b.notion.site/cub-b04f4085f3424e9c980b9fe63ff37859?pvs=4
https://www.youtube.com/playlist?list=PLCXqoZAc8-tyDSaO8jnabOEFhdTQfx77_
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/
https://lodev.org/cgtutor/raycasting.html
https://pikuma.com/courses/raycasting-engine-tutorial-algorithm-javascript
https://apps.dtic.mil/sti/citations/AD0700375
https://en.wikipedia.org/wiki/Wolfenstein_3D
https://github.com/NickVanderPyle/pikuma-2dgameengine
https://github.com/ms0g/wolf3d
https://github.com/BarbaraC12/raycast
https://github.com/proteal/DOOM-Vis
https://github.com/jwhitham/HeadlessDoom