Artificial Culture Rust is a simulation of rumor propagation in a social network using an Entity-Component-System (ECS) architecture with Bevy. It models NPCs (Non-Player Characters) that move around in a 2D environment and spread rumors based on proximity and personality traits, demonstrating basic emergent social behavior.
Disclaimer: This project is being developed with the assistance of GitHub Copilot, GPT, Claude, and Manus AI. The scope and ambition of this project make it impractical for a single person to manually research and implement all features while having those tools at disposal — AI assistance is essential for productivity and innovation.
- Bevy-based ECS architecture for agent simulation
- Basic personality traits (openness) affecting social interactions
- Rumor propagation system based on proximity and personality
- Dynamic movement system with boundary collision detection
- Visual representation with color changes to indicate rumor knowledge
- Written in Rust for performance and safety
- Clone this repository:
git clone https://github.com/maxjonata/Artificial-Culture-Rust-.git cd Artificial-Culture-Rust- - Build the project:
cargo build --release --all-features -Z unstable-options
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Run the simulation:
cargo run --release --all-features -Z unstable-options
This will open a window showing NPCs (green boxes) moving around. After a few seconds, a rumor will be injected into a random NPC, which will turn red. The rumor will then spread to other NPCs based on their proximity and personality traits (openness).
-
Press
Escapeto toggle the debug inspector, which allows you to view and modify _entity properties in real-time. -
Explore and edit the documentation in the
Docs/folder for detailed architecture and flow descriptions.
Note: Some documentation files are marked as unfinished and may not fully reflect the current state of the project.
Docs/Structures/— ECS architecture, components, entities, and systemsDocs/Flows/— Decision-making, fuzzy weighting, and interaction flowsroadmap.md— Detailed development plan with phases and milestones
Docs/Fundaments/— Theoretical background (neurological, psychological, sociological)Docs/Papers/— Collection of academic papers that form the theoretical foundation of the project, including works on:- Cognitive science and decision-making (Kahneman's "Thinking, Fast and Slow")
- Social networks and collective behavior (Granovetter's "The Strength of Weak Ties")
- Rumor propagation and epidemic spreading models
- Trust and reputation systems
- Neuroscience and consciousness
Contributions are welcome! Please open issues or submit pull requests for improvements, bug fixes, or new features.
This project is licensed under CC BY-NC-SA 4.0 - free for personal/academic use, commercial licensing available.