Improved precision of regions and markings so they can match tile grid#24
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MrNukealizer wants to merge 5 commits intomattsemar:masterfrom
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Improved precision of regions and markings so they can match tile grid#24MrNukealizer wants to merge 5 commits intomattsemar:masterfrom
MrNukealizer wants to merge 5 commits intomattsemar:masterfrom
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… have enough precision to choose individual tiles.
…ake everything symmetrical.
…ngitude limits so they can pave across the -180/180 meridian without covering the whole planet.
…ecision of individual tiles.
Jvella94
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Sep 17, 2025
Updated to support game versions 0.10.32.25779 Updated with PR mattsemar#24 changes by Mr. Nukealizer. Changed landPercentDirty to landPercentDirtyFlag to mirror current game API changes. Updated Compute FlatternTerrainReform to mirror current game API changes. Followed IDE suggestions (removing unused variables, parameters etc)
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I made some tweaks to fix the problems mentioned in #23. The commit messages explain the individual changes.