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Code Climate has analyzed commit 8734d84 and detected 8 issues on this pull request. Here's the issue category breakdown:
The test coverage on the diff in this pull request is 36.2% (50% is the threshold). This pull request will bring the total coverage in the repository to 40.5% (7.0% change). View more on Code Climate. |
* Algorithm Created - Designed and partially tested an algorithm which more closely hits target frame rates. - Optimized imports. - Weakened GraphicsPanel object in GraphicsThread to GraphicsPanelInterface. - Added repaint() to GraphicsPanelInterface. This is typically implemented by Component. [API CHANGE!!!] - Created GraphicsThreadTest. - Started writing test for run(). * Optimizations - Slightly modified algorithm which did result in an 'overperformance' error of 1.5%. After removing some 'unused code' now at roughly 9%. - Created parameterized test for running at requested frame rate. - Updated Gradle wrapper to Gradle 7.5. * Mostly Done - Shortened test durations. - Made tests automatically pause with an easy way to re-enable them. - 'Normalized' the 'remainingMillis' count when determining how long to wait by subtracting the start time. - Added a simple report result message so tests can still be useful. * FrameRate - Added setters and getters for the current target frame rate. * - Extracted commonalities between SugaThread implementing classes to AbstractThread. * - Wrote tests for GameLogicThread. * - Attempted to fix workflow. * - Finished fixing merge differences.
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Resolves #30.