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TikWorks


An ecosystem of Python tools and frameworks for Autodesk Maya.

Note: This repository is under active development. APIs may change.

Overview

TikWorks is a layered ecosystem where each package builds on the foundations below it:

tik.core        # semantic primitives
↑
tik.maya        # disciplined Maya wrapper
↑
tik.shared      # reusable infrastructure and UX
↑
tik.trigger     # rigging language and framework
↑
tik.tools       # user-facing tools and workflows

tik.maya is the foundational layer — a namespaced, Pythonic wrapper for maya.cmds that brings:

  • UUID-based node tracking — References stay valid after renames
  • Object-oriented API — Work with typed objects, not strings
  • Less code, more clarity — Common operations in fewer lines
  • Type safety — IDE autocomplete and meaningful errors

Quick Example

import tik.maya as tm

# Wrap existing nodes with automatic type resolution
cube = tm.resolve("pCube1")  # Returns Transform

# Properties for state
cube.translate = (1, 2, 3)
cube["visibility"].value = False

# Methods for actions
cube.freeze(translate=True, rotate=True)

locator = tm.Locator.create(name="locator1")

# Attribute connections with operators
locator["translate"] >> cube["translate"]

# Node references survive renames!
cube.rename("myNewCube")
cube.translate_x = 10  # Still works

Documentation

Full documentation is available at Read the Docs.

The TikWorks Ecosystem

  • tik.core — Pure, domain-agnostic value objects
  • tik.maya — Disciplined Maya wrapper (active)
  • tik.shared — Cross-tool helpers and shared UI utilities
  • tik.trigger — Rigging framework (coming soon)
  • tik.tools — User-facing tools and workflows

Requirements

  • Autodesk Maya 2024+
  • Python 3.10+

License

See LICENSE file for details.

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collection of maya utilities for TDs and riggers

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