| Name | Number | |
|---|---|---|
| Francisco Pinto de Oliveira | 201907361 | up201907361@edu.fe.up.pt |
| Marcelo Henriques Couto | 201906086 | up201906086@edu.fe.up.pt |
- Variety of objects
- Multitude of prespectives and scales
- Interesting usage of component references
- The scenario described in the scene aludes to a misterious bakery

- which exists in a world created by a computer simulation ...

- ... that has glitched and is full of bugs ...

- Our animations are synchronized to produce a bigger animation
- Creativity at the choice of textures
- We used creactive freedom to improve the highlight shader so that the texture color still appears.
- We grouped all primitives that were children of a same component to minimize the number of shader swaps.
- Overall view of our bakery (now with minecraft textures)

- Out of nowhere an ant was abducted

- Oh no! There is a barrel ready to explode, maybe the ant abduction was good afterall

Strong Points
- 3 Different scenarios to play on despite the void default one
- Smooth animations
- Classical look and feel to the game
Scenes
- testScene
- space
- glitchedBakery
- prisonCell
- There are no apparent bugs, all functionalities were implemented
Instructions for the usage of the program can be found in this link.



