Arch Enemies is a bridge building puzzle game where a fox tries to bridge the differences of the animals in the forest to save their home from invasive species. It involves convincing other animals to join your cause and building bridges by using your allies to cross a flooded forest.
This repository represents the work done by 10 students aiming to program their first game using GODOT as part of a game jam with the Theme "Troubled Waters".
It allows for insights of struggles that we've had throughout development and now, at the end of the semester, contains a playable demo-game!
This game was developed for a course which is now over. We will not be working on the game for now, but we might come back to it later when we have time.
Trailer.mp4
A quick overview of what you can find here.
For a more in-depth explanation of gameplay concepts, game design, story and up-to-date documentation on the code, see the Wiki
- About the game
- Story
- Gameplay
- How to run the game
- Need Help/Something not working/Found a bug?
- Contributors and Credits
- Licensing
Arch Enemies came to be as part of a university practical course. This course was set up like a game jam, where the aim is to build a game following a theme.
The theme was "troubled waters". Our game interprets this theme in two ways: In the game the forest was flooded due to a storm, so there are literal troubled waters. But there is also conflict between the animals, instigated by the frogs who want to take over the forest after the flood, so figuratively, the waters are troubled as well.
The goal of the game is to build literal bridges to cross the flooded forest using the allies the fox (= the player) has gathered in their travels, and solving the conflict between the animals, thus rebuilding the relational bridges between the animals.
For more information on the story and the thoughts behind gameplay elements, see the Wiki.
The story centres around the fox - the protagonist - who is trying to find the cause of the beavers' sickness that led the dam to fail and caused the forest flood. On their journey, they will encounter friends and enemies alike.
The devious frogs led by Toadally Anonymous, who is toa(d)tally not a frog or anything will stop at nothing to sow discord among the forest animals to stop the fox from finding out truth and saving the forest.
Since the forest was flooded, the other animals can't agree on what to do, which is exacerbated by the frogs' meddling and the fact that they can't find food due to the flood.
Will the fox be able to bring the animals together and save the forest, or will the invasive frog species prevail? Only one way to find out!
Navigate through the flooded forest as the fox and talk to different animals. Help them solve their problems so they join you in saving the forest!
Using your allies, build a bridge across the flooded forest and jump across, avoiding dangers like spiky vines or meddling frogs!
Find our most recent release here - it should contain an .exe file you can download and play on your computer.
If you don't own a windows device or do not want to download questionable executables from github, you can find the game on itch.
If you run into any problems while playing, see here
If you run into any problems while playing, do not hesitate to tell us!
You can make a post here or on itch
Please be sure to include:
- what you did to get to this problem (if it is a bug)
- which version you were playing (web or windows)
- if you were playing the web version: your device and / or operating system
Thanks!
- Glenn Cockburn (Main Organisation)
- Katja Bochniak (Bridges)
- Evelyn Stange (Overworld)
- Evelyn Stange
- Simon Rappenecker
- Paul Masan
- Glenn Cockburn
- Marcel Schoch
- Katja Bochniak
- Aylin Fischbach
- Kirian Fink
- Paul Masan
- Adam König
- Raffael Rack
- Raffael Rack
- Katja Bochniak
- Glenn Cockburn
- Adam König
- Implementation: Adam König and Marcel Schoch
yoster island - by codeman38
We are using an MIT License for this game. For more information, see here.
This game uses Godot Engine, available under the following license:
Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
https://docs.godotengine.org/en/latest/about/complying_with_licenses.html
Third-party copyrights and licenses:
https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt




