[❗ New Issue] [🔫 New Weapon ID] [🔫 Change a Weapon ID]
Broadcast to the Squad server when a player gets a certain type of kill.
| Demo | Provider |
|---|---|
| Video File | @p.sherman42 on Discord |
Default plugin config:
{
"plugins": [
{
"plugin": "KillBroadcast",
"enabled": true,
"useInterval": false,
"broadcasts": [
{
"heli": true,
"layout": "{{attacker}} {{verb}}",
"ids": [
"BP_MI8_VD",
"BP_UH1Y",
"BP_UH60",
"BP_UH1H_Desert",
"BP_UH1H",
"BP_CH178",
"BP_MI8",
"BP_CH146",
"BP_MI17_MEA",
"BP_Z8G",
"BP_CH146_Desert",
"BP_SA330",
"BP_UH60_AUS",
"BP_MRH90_Mag58",
"BP_Z8J",
"BP_Loach_CAS_Small",
"BP_Loach",
"BP_UH60_TLF_PKM",
"BP_CH146_Raven"
],
"verbs": ["CRASHED LANDED", "MADE A FLAWLESS LANDING", "YOU CAN'T PARK THERE"]
},
{
"ids": [
"BP_AK74Bayonet",
"BP_AKMBayonet",
"BP_Bayonet2000",
"BP_G3Bayonet",
"BP_M9Bayonet",
"BP_OKC-3S",
"BP_QNL-95_Bayonet",
"BP_SA80Bayonet",
"BP_SKS_Bayonet",
"BP_SKS_Optic_Bayonet",
"BP_SOCP_Knife_AUS",
"BP_SOCP_Knife_ADF",
"BP_VibroBlade_Knife_GC",
"BP_MeleeUbop",
"BP_BananaClub",
"BP_Droid_Punch",
"BP_MagnaGuard_Punch",
"BP_FAMAS_Bayonet",
"BP_FAMAS_BayonetRifle",
"BP_HK416_Bayonet"
],
"verbs": [
"KNIFED",
"SLICED",
"DICED",
"ICED",
"CUT",
"PAPER CUT",
"RAZORED",
"EDWARD SCISSOR HAND'D",
"FRUIT NINJA'D"
]
}
]
}
]
}Plugin config format:
interface optionsSpecification {
// Use setTimeout rather than broadcasting right away.
// It is on a 5 seconds loop.
useInterval: boolean;
// Array to use when announcing certain types of kills.
broadcasts: KillType[];
}
interface KillType {
// Self explanatory, default `true`.
enabled: boolean;
// Only use to specify heli kills (attacker.eosID === victim.eosID), default `false`.
heli: boolean;
// While `false` kill type won't execute while on a seeding map.
// (calls `await this.server.rcon.getCurrentMap()` everytime to get layer info)
seeding: boolean;
// Available: `{{attacker}}`, `{{verb}}`, `{{victim}}`, `{{damage}}`, `{{weapon}}`
layout: string;
// Array of weapon ids
ids: string[];
// Array of verbs to use, leave blank if `{{verb}}` is not included in layout
verbs: string[];
}To customize the broadcast message, edit "layout"
config.json>"plugins">"KillBroadcast":
{
"broadcasts": [
{
"layout": "Cerberus ({{attacker}} {{verb}} {{victim}})",
"verbs": ["KNIFED", "SLICED", "TERMINATED"]
}
]
}in-game:
Cerberus (JetDave KNIFED Magic)Another broadcast message example
{
"broadcasts": [
{
"layout": "{{attacker}} {{verb}} {{victim}} with a {{weapon}} dealing {{damage}} damage",
"verbs": ["KNIFED", "SLICED", "TERMINATED"],
"ids": ["BP_Bayonet2000"]
}
]
}in-game:
# If info.damage is not a number then the value will be 0
JetDave SLICED Magic with a BP_Bayonet2000 dealing 200 damageIf you wish to use " put a \ before it => \"
{
"broadcasts": [
{
"layout": "Cerberus ({{attacker}} {{verb}} {{victim}})",
"verbs": ["My \"example\" string"]
}
]
}in-game:
Cerberus (JetDave My "example" string Magic)To disable a kill type set "enabled" to false
config.json>"plugins">"KillBroadcast":
{
"broadcasts": [
{
"enabled": true,
"layout": "Cerberus ({{attacker}} {{verb}})",
"ids": ["BP_MI8_VDV"],
"verbs": ["CRASHED"]
},
{
"enabled": false,
"layout": "Cerberus ({{attacker}} {{verb}} {{victim}})",
"verbs": ["KNIFED", "SLICED", "TERMINATED"]
}
]
}To disable a kill type while on a seeding map set "seeding" to false
config.json>"plugins">"KillBroadcast":
{
"broadcasts": [
{
"seeding": true,
"layout": "Cerberus ({{attacker}} {{verb}})",
"ids": ["BP_MI8_VDV"],
"verbs": ["CRASHED"]
},
{
"seeding": false,
"layout": "Cerberus ({{attacker}} {{verb}} {{victim}})",
"verbs": ["KNIFED", "SLICED", "TERMINATED"]
}
]
}in-game:
# While on a seeding map
Cerberus (Magic CRASHED)
# While NOT on a seeding map
Cerberus (JetDave TERMINATED Magic)