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Marc-Antoine Desjardins edited this page May 10, 2017 · 15 revisions

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Welcome to the Obq_Shaders wiki!

The Obq_Shaders is a collection of Arnold shaders created by Marc-Antoine Desjardins at Oblique FX. Click the Pages Tab to start browsing the full Wiki contents.

Download the Latest Build

You can download the latest build of the Obq_Shaders from the GitHub Releases page.

Please read the provided installation documentation for more information on how to install the shaders, thank you.

About the Shaders

The Obq_Shaders collection will only grow stronger with the help of its users.

Please address your questions, feature requests and bug reports to marcantoinedesjardins@gmail.com or post a new issue on the OBQ Shaders GitHub Issues page.

Special thanks to Andrew Hazelden for his constant effort in providing Maya and C4D templates and all the Solidangle team for their work.

The help files are in great need of your nice renders. If you're using an Obq_Shader and want to show your work, please send me a render along with a render tree screenshot and some infos (artist, description, machine, settings, render times).

Development News

[2017-05-10]

  • Added Arnold5 branch.
  • Obq_Shaders__core__a5_0_0_2.dll only contains Obq_LensDistortion for now, but will slowly add more.

[2016-11-25]

  • Fix Illuminant D60 XYZ values.
  • New build for Arnold 4.2.16.0 - win, linux, osx - SITOA 3.16 & MTOA 1.4.1
  • Online GitHub Wiki pages added

For a list of revisions to the Obq_Shaders check out the News page.

General Topics

Node Reference

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