THIS IS NOT AN OFFICIAL RELEASE! IN DEVELOPMENT.
Multi-threaded and asyncronous, better and faster, ported from the standalone v1.1.4 with new features and code!
INCOMPLETE SCRIPT: This is the current ultra beta source code and progress on Super DuckHunt v1.9.9 which is a zCore port of v1.1.4
12-26-2025 Added flood control
10-30-2025 Added functions for top shot, but still need to add the functions in game for the total shot. Updated golden duck structures to have variable xp based on duck HP and misses. Tweaked fatigue values. Next will be to finish total shot and add flood protection and also, fell into the cracks, reset functions. Then i18n.
09-26-2025 Changed duckstats to include fatigue and easier reading. More changes to duckstats coming. Fatigue and illegal camping processes 90% completed and working smoothly, needs tweaking and to add some stuff to allow fatigue and camping penalties to be toggled and adjusted. Camping Permits and Coffee now available in shop; items 25 and 26. NEXT THING TO BE DONE: add the top shot counter and reset functions. ON THE IMMEDIATE TO DO LIST: 1) Flood protection and controls. 2) Improving Golden Duck structure to allow for a variable XP to be earned, the more HP the golden duck has + amount of misses will determine golden duck XP, and eliminated the fixed XP for golden ducks. 3) full i18n support (eventually).
06-18-2025 Working on adding some new features to v1.9.9 for testing before moving to v2.0.0 adding some things to increase difficulty and even playing field. This includes camping permits/illegal camping penalties and fatigue, still incomplete but operational.
02-06-2025 Port is 90% finished, progress posted in duckhunt.py, still needs bug testing and tweaking. v1.9.9. RELEASE WILL INCLUDE i18n, also requires updating your zCore. (New stuff, improvements and more progress)
11-27-2024 Initial posting of incomplete progress. v1.9.9 is the base code for v2.0.0
