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proof of concept for looping and individual ability setups.
Fix bug preventing Traits from passing vanilla tests. Base gLastUsedAbility splits.
Traits activate from latest back to earliest to Ability, so the earlier an ability is the more likely it overwrites anything after it. Improves consistency when using fewer traits and making Abilities stronger.
Set ability activation order back to proper order for simplicity. Left the code to reverse order commented out.
Conversion from initial multi-ability system to Elite Redux style system
Most Switch in abilities done
Switch In abilities close to complete, Intimidate completed.
Restored removed redundant parameters to improve compatibility with merging
Todo: add multi tests
Unused randomizer logic removed.
Incorporating Grintoul's fix to the Test System Forced Ability/Forced Innate handling
Split out Switch In ability messages to avoid conflicts. improved stat change storage for more than one stat change abilities activating at once.
TODO: clean up and stat change restructure
Half way through cleaning up AI Calculation calls and removing unneeded ability variables
Intimidate, Contrary, Defiant, Competitive, Rattled abilities updated to coexist correctly. More unneeded ability variables removed.
TODO: resolve end of turn abilities
Multi tests completed Summary Screen fixed readme updated
potential effect battler conflicts in switch in abilities resolved
Updated to Expansion 1.14.3 Updated Protosynthesis and Flower Gift logic
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