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foundation

A very WIP game engine, currently focusing on the renderer.

Implements virtual geometry similar to Unreal Engine's Nanite, able to render scenes with trillions of triangles

Screenshots

Features

  • GPU-Driven rendering
  • Fully Bindless
  • Meshlet rendering
  • Hiearchical Level of Detail
  • GPU based Software rasterization
  • Texture & Mesh streaming
  • Visibility Buffer
  • Async asset loading

Dependecies

  • Daxa
  • GLFW
  • ImGui
  • GLM
  • fastgltf
  • stb
  • Zstd
  • Flecs
  • Tracy
  • ImGuizmo
  • sol2
  • METIS
  • mesh optimizer
  • simdjson
  • quill
  • libassert

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