A very WIP game engine, currently focusing on the renderer.
Implements virtual geometry similar to Unreal Engine's Nanite, able to render scenes with trillions of triangles
- GPU-Driven rendering
- Fully Bindless
- Meshlet rendering
- Hiearchical Level of Detail
- GPU based Software rasterization
- Texture & Mesh streaming
- Visibility Buffer
- Async asset loading
- Daxa
- GLFW
- ImGui
- GLM
- fastgltf
- stb
- Zstd
- Flecs
- Tracy
- ImGuizmo
- sol2
- METIS
- mesh optimizer
- simdjson
- quill
- libassert

