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Implement CBasePlayerItem:: hook #5
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minor refactor
…ilable channel instead
chore(ci): standardize and update CI workflows for compatibility and consistency - Updated action versions (`checkout@v4`, `upload-artifact@v4`, `download-artifact@v4`) for enhanced compatibility and security - Removed unsecure Node.js version allowance to align with *-latest OS requirements - Migrated test demos to `rehldsorg/testdemos:latest` container with a streamlined testing approach via matrix strategy and `runTest.sh` - Standardized Linux dependency installation for consistent build environment across jobs - Unified CI workflow structure with `rehlds` and `regamedll` repositories for better consistency - Optimized artifact deployment steps and removed unnecessary cleanup operations Co-authored-by: s1lentq <s1lentsk@yandex.ru>
…id player model visual artifacts
Minor cleanup
…#1053) * cmake: do not strip debuginfo during link if DEBUG was enabled * cmake: use compiler id instead of env checks to determine Intel compiler or Clang * cmake: introduce XASH_COMPAT option, which will let regamedll to be built for 64-bit and non-x86 targets * cmake: add LibraryNaming module from hlsdk-portable repository and platform detection header * cmake: now, integrate LibraryNaming into regamedll CMakeLists file. Disable x86 options on non-x86 platforms * server: add support for 64-bit ABI used in Xash3D FWGS
Friendly fire fixes Bot Chatter: Bots will react to enemy snipers presence previously unused chatter on both 1.6 and czero but is used on cs source Probably fixed where teammate that use sniperrifles looking at bots that don't use sniperrifles got warned
Disable say_team when FFA mode is enabled Only for CT and T, Spectators can still use say_team
…ce = deagle" in BotProfile.db) (rehlds#1034)
add new cvar mp_randomspawn improved search for the best angle added mp_randomspawn 2 for debugging added info_spawn_point entity to .fgd
* Add new CVars playerid_showhealth & mp_playerid_field
…s#1005) * Add variable for framerate (FPS), that used as reference when restoring stamina (fuser2) after jump.
… without requiring a full map restart ZBot: Added cleanup for dangling navigation pointers in bots, enabling seamless map reanalysis Minor refactoring
- Ensure DefuseBombEnd is called when defusing and bomb explodes to properly stop defuse - Fixes the issue where defuse progress bar continued draw after bomb explosion
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