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Austen McDonald edited this page Nov 11, 2016 · 1 revision

Locations in the game (like where a character is) are represented by Scene objects (see the Scene model). Conceptually, scenes have a title, description (the text to display to the user about where they are) and a menu.

Scenes are designed to be hierarchical, with parents and children, so that one could display all the locations in the game as a tree. In fact, we hope to build configuration tools to help game creators visualize their world using tree structures. This also provides for an easy way for users to go "back" to the previous screen without the Scene object needing to explicitly know about its parent, or for the same Scene data to appear in the tree multiple times, with different parents/children (in the LotGD world, this is like the Healer being accessible from the Village and the Forest).

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