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A simple game project where the goal was to implement the well known techniques for fast paced multiplayer games (e.g. first person shooters) described here: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

There is client side input prediction, entity interpolation, and server side lag compensation.

Demonstration (there can be more than 2 players connected at once):

2024-10-03_1727986523

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2D multiplayer shooter

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