A small set of very simple extensions which help to split an application into multiple modules and/or plugins.
Module - a lightweight alternative to Autofac's modules or Ninject's modules for native .NET DI. Basically, a group of DI component registrations. Usually, there is one module per project.
To create a module - add Module.cs to the root of the project:
public class Module: IModule
{
public void RegisterServices(IServiceCollection services, IConfiguration configuration)
{
services.AddTransient<IServiceApi, ServiceImpl>();
}
public Task RunServices(IServiceProvider services) => Task.CompletedTask;
}
Then, use AddModules extension method to inject the module to the host app.
var services = new ServiceCollection(); // Or use one from the host builder
services.AddModules(configuration, typeof(Module));
await using var serviceProvider = services.BuildServiceProvider();
await serviceProvider.RunModules();
Optionally, modules can be run. This is suitable for all kinds of startup logic, e.g., cache warmup or DB migrations.
await using var serviceProvider = services.BuildServiceProvider();
await serviceProvider.RunModules();
Plugin - a service which has multiple implementations and one of them is used depending on some conditions. Pretty much an implementation of Plugin pattern.
Plugins are added to the application statically using AddPlugin extension (optionally - inside a module).
services.AddPlugin<IStrategy, OneOfManyStrategyImplementations>("code-name-of-the-strategy");
Then, IPluginCollection<> can be used to obtain the plugin.
class Consumer(IPluginCollection<IStrategy> plugins)
{
public void ProceedUsingStrategy(string pluginName)
{
var plugin = services[pluginName];
}
}
Under the hood, AddPlugin and IPluginCollection are just tiny wrappers on the top of the standard Keyed services.