-
Notifications
You must be signed in to change notification settings - Fork 0
Development #1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
lms7898
wants to merge
44
commits into
LADev
Choose a base branch
from
Development
base: LADev
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Development #1
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…ontrol setting from Unreal works
see google drive for how to place the light properly
Environment has basic collision.
Still working on it though
Conflicts: GDDHorrorGame/Intermediate/CachedAssetRegistry.bin GDDHorrorGame/Intermediate/Config/CoalescedSourceConfigs/Engine.ini GDDHorrorGame/Intermediate/Config/CoalescedSourceConfigs/Game.ini GDDHorrorGame/Saved/Config/Windows/EditorPerProjectUserSettings.ini GDDHorrorGame/Saved/Config/Windows/Engine.ini GDDHorrorGame/Saved/Logs/GDDHorrorGame.log
Added a bunch of props, many of them in Unreal because I was having issues importing custom props. Also added footstep sounds and reduced walking speed to 300 from 600.
Line tracing done through new blueprints under ThirdPersonBP. Object highlighting done through Level Blueprint. Picking up the cupcake hides the actor for now instead of destroying, since the highlighting needs the actor reference. Since in the finished version we won't actually destroy or hide any actors this shouldn't be a problem. The only noticeable thing is even though you can't see the cupcake you can repeatedly "pick it up" if you know where it's supposed to be.
…Third Person Blue print Flickering Light script is called BlinkingLight and is point light that delays visibility. More delays can be added very easily and more realism is added with every delay. I scripted a large chunk of the Object pickup mechanic in the our character controller. Feel free to add to it or fix the wrong behavior that it has now.
These are the visual changes i made. I have to redo crouch and the lights for some reason so i'm going to have this checked out still.
I still have it checked out. this is just a milestone commit
you can move the components individually. make sure the visibility on the point light is checked in the details menu or else you won't see the lighting effect
…ew, larger model. New furniture.
…rse, lots of things are weirdly colored, couldn't find some things.
Fixed environment colliders and added interaction for bed, phone, TV, fridge, stove, cabinets, and bedroom window. Also fixed tilted player camera.
Events 1-13, booleans from PlayerCharacter. Events are located either with objects or event trigger boxes. Events have comments saying which goes next.
Not perfect but it's good
playtesting
Mug now spawns upon exiting office. Also fixed duplicate "New Voicemail" message.
Dialogue system works off HUD blueprints and Level Blueprint. Currently the first dialogue does not stop showing. Needs to be fixed.
…ot of things (shower/bathtub, kitchen cabinets, etc.) because all the ones I find don't work...
Dialogue is still broken...will continue to work on it. Added start screen.
We added the missed call/voicemail screen to a phone dummy object that we're going to call when the event fires. Still working on playing the voicemail upon interaction and showing the phone at the right spot
still working on it. had to commit so LA could work. Added a couple essential props such as pill bottles for the bathroom to simulate being messed up and the vase we were gonna have dead flowers in. there's also a few more generic noises going on. sorry about the tv static
Added a test event on the bed to test event dispatcher from the player character. It works! Will replace god-awful while-loop/branch mess in level blueprint with custom events.
Added more assets. Did a lot with the lighting. The game starts pitch black now and the whole house is dark. The TV event needs to be reworked and so does the photos event. I'm incredibly tired so I'm going to bed now and I'll work more tomorrow
Please make sure you have this commit sync'd before working
Tv turns on when entering bedroom. static plays. remote goes missing. photos become scratched out in bedroom. key appears on table. lights turn off. more to come
Added dialogue events to the Level Blueprint. Currently up to Nina phone call. Events aren't called yet.
Still need to add in the dialogue during the events. but the game finishes! for some reason the crawlspace takes like 3 presses of E to actually open for some reason. i'll tweak that later but for now i'm committing
Dialogue up to Nina phone call is mostly working. Some sounds are off sync though.
Pretty sure dialogue is done. Anything left I can add in. Sound effects need fixing.
Adjusted the Third Person Character Script to modify camera position when crouched and reset it when uncrouched.
This is just a milestone of like 200+ changes I don't want to have to make again. It's the starting event all the way to the TV turning on event.
seriously though play the game several times and try to break it and i'll fix whatever it is tonight if i can
…odel, mug model. Can't find closet doors anywhere, can't find curtains that work, can't find polaroids/photos. Subtitles still not synched. Audio needs fixed.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Pulling from Development