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Rebuild project with Next.js 16, TypeScript, and Phaser 3.87#5

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lmaccart wants to merge 4 commits intomainfrom
claude/wipe-data-01H24cxTZ1JcnKF2QkzY1FHA
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Rebuild project with Next.js 16, TypeScript, and Phaser 3.87#5
lmaccart wants to merge 4 commits intomainfrom
claude/wipe-data-01H24cxTZ1JcnKF2QkzY1FHA

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  • Migrated from Create React App to Next.js App Router
  • Updated to TypeScript for type safety
  • Upgraded to latest Phaser (3.87) for game engine
  • Migrated chatbot from Gemini to Claude AI (Anthropic)
  • Preserved all character sprites and building images
  • Created 6 educational overlays with financial literacy content
  • Implemented AI-powered wizard chatbot
  • Added comprehensive README with setup instructions

Tech Stack:

  • Next.js 16 (App Router)
  • React 19
  • TypeScript 5
  • Phaser 3.87
  • Tailwind CSS 4
  • Anthropic Claude API

Features:

  • 8-directional character movement (WASD/Arrows)
  • Interactive building hotspots
  • Educational content overlays
  • AI chatbot for financial advice
  • Responsive design

- Migrated from Create React App to Next.js App Router
- Updated to TypeScript for type safety
- Upgraded to latest Phaser (3.87) for game engine
- Migrated chatbot from Gemini to Claude AI (Anthropic)
- Preserved all character sprites and building images
- Created 6 educational overlays with financial literacy content
- Implemented AI-powered wizard chatbot
- Added comprehensive README with setup instructions

Tech Stack:
- Next.js 16 (App Router)
- React 19
- TypeScript 5
- Phaser 3.87
- Tailwind CSS 4
- Anthropic Claude API

Features:
- 8-directional character movement (WASD/Arrows)
- Interactive building hotspots
- Educational content overlays
- AI chatbot for financial advice
- Responsive design
- Paths now extend underneath buildings (draw before marking occupied)
- Inspect button properly disappears when walking away from buildings
- Added hotspot boundary checking in update loop
… and progress tracking

Implement a full gamification layer including:
- Progressive learning system with building visit tracking
- Interactive quiz system for all 6 buildings (18 questions total)
- User profile with XP, leveling, coins, and login streaks
- Achievement system with automatic unlock detection
- localStorage persistence for all game state
- UserStatsHUD component showing real-time progress
- QuizModal component with scoring and rewards
- GameStateContext for global state management
- Integration with all building overlays

Each building now has educational content + quiz functionality.
XP and coins are awarded based on quiz performance.
Achievements unlock automatically based on player progress.
All progress persists across sessions via localStorage.
Implement wandering NPCs that bring the town to life:
- 4 NPCs spawn at random positions around the town
- NPCs use 8-directional movement with walk animations
- Random movement patterns: change direction every 2-5 seconds
- NPCs can pause (30% chance) or move in any direction
- Collision detection with player
- NPCs are slightly smaller (0.8 scale) to distinguish from player
- Smooth animation transitions matching movement direction
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