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A slimmed version of raylib that only contains the main files & headers. This fork is meant to be used as a submodule for games.

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Raylib Submodule-able Fork

Based on raylib v5.5

About Raylib

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.

Lisha here. I love this GIF. My neurodivergent brain finds it extremely satisfying and hypnotizing :p


This Minimal, Slimmed, CMake-only fork

⚠️This repository is meant to be used only as a sub-module dependency for games.
⚠️It is not intended to be built standalone and does not include examples.

What I removed:

  • IDE templates
  • Alternate build systems
  • examples/
  • projects/
  • tools/
  • ..etc (I don't remember)

Original repo: Raylib

Features of Raylib

  • NO external dependencies, all required libraries are included into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
  • Written in plain C code (C99) using PascalCase/camelCase notation
  • Hardware accelerated with OpenGL: 1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (TTF, OTF, FNT, BDF, sprite fonts)
  • Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation) (IQM, M3D, glTF)
  • Shaders support, including model shaders and postprocessing shaders
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +140 code examples!
  • Bindings to +70 programming languages!
  • Free and open source

basic example

This is a basic raylib example, it creates a window and draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here.

#include "raylib.h"

int main(void)
{
    InitWindow(800, 450, "raylib [core] example - basic window");

    while (!WindowShouldClose())
    {
        BeginDrawing();
            ClearBackground(RAYWHITE);
            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
        EndDrawing();
    }

    CloseWindow();

    return 0;
}

Usage (CMake Submodule)

  1. Add this repository in your game's as a submodule:
    git submodule add https://github.com/lishacodesgames/slim-raylib.git raylib
  2. Add it in your project's CMakeLists.txt:
add_subdirectory(raylib)

# eg. if your main.c or main.cpp is in src/ and your executable's name is "YourProjectName"
add_executable(YourProjectName src/main.cpp) 
target_link_libraries(YourProjectName PRIVATE raylib)

Learning Resources

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.

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A slimmed version of raylib that only contains the main files & headers. This fork is meant to be used as a submodule for games.

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  • C 96.4%
  • Makefile 1.6%
  • CMake 1.2%
  • HTML 0.8%