Fix GameVM::GetVM(), GameVM::currentTime, GameVM::currentMenuModeTime #9
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Adding 8 bytes of padding before
BSTSmartPointer<BSScript::IVirtualMachine> implin GameVM will make GameVM::GetVM() work in Starfield v1.15.222, and it also seems to put currentTime and currentMenuModeTime at the correct offsets from GameVM's base.GameScript::Loggeris now also at the correct offset.The other values in GameVM "look" correct, as the ones which are supposed to be pointers seem to point to other things in memory under debugging. I think it is likely that the 8 bytes of offset may fix them also, but do not presently know how to verify all of them.