Runner scrab fix native method binding #8
Merged
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This will fix native method binding in Starfield v1.15.222. GetStackFrameVariable and GetPageForFrame had relocated in memory, and GetStackFrameVariable now only takes 3 arguments.
To call IVirtualMachine::BindNativeMethod(), you must still obtain a valid pointer to IVirtualMachine, which cannot be done using Game::GetVM() as that function does not work. To get a valid IVirtualMachine*, you can use a hook like this: