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@saulfabregwiivc
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Starting from this commit 0f39405, some low-end platforms (such NGC, Wii, Wii U) have performance issues because of the too high GBA resample rate value (65536), since more sampling requires more processing power requirements.

Here i added a new flag in Makefile.libretro called USE_LOW_GBA_RESAMPLE_RATE, which if passed it will use the old GBA resample rate (32768, which is basically 65536/2), which benefits low-end platforms and gives them a speed tweak.

@warmenhoven
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I implemented something similar in c758314 that I think will hopefully be a little more flexible.

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2 participants