[http://leverdeterre.github.io] (http://leverdeterre.github.io)
JMAnimatedImageView is a performant subclass of UIImageView:
- Plays huge image animation using a minimum memory pressure,
- Allows manual interactions with imageView to drive manualy animations,
- Can use has a Carousel,
- GIF are supported to load your animations.
0.2.4 :
- Improve documentation
- Fix retain cycle (Thanks Instruments!)
- JMGif allocation for a better integration with your favorites network libraries.
Simply replace your UIImageView instances with instances of JMAnimatedImageView.
If using CocoaPods, the quickest way to try it out is to type this on the command line:
$ pod try JMAnimatedImageViewIn your code, #import "JMAnimatedImageView.h" and #import "JMAnimatedImageView.h"
//GIF example
@property (weak, nonatomic) IBOutlet JMAnimatedImageView *jmImageView;
[self.jmImageView reloadAnimationImagesFromGifNamed:@"rock"];
self.jmImageView.animationType = JMAnimatedImageViewAnimationTypeAutomaticLinearWithoutTransition;
[self.jmImageView startAnimating];//PNG example with manual animation
@property (weak, nonatomic) IBOutlet JMAnimatedImageView *jmImageView;
self.jmImageView.animationDelegate = self;
self.jmImageView.animationDatasource = self;
[self.jmImageView reloadAnimationImages]; //<JMOImageViewAnimationDatasource>
self.jmImageView.animationType = JMAnimatedImageViewAnimationTypeAutomaticLinearWithoutTransition;
self.jmImageView.memoryManagementOption = JMAnimatedImageViewMemoryLoadImageLowMemoryUsage;
[self.jmImageView startAnimating];@property (weak, nonatomic) IBOutlet JMAnimatedImageView *jmImageView;
[[JMApi sharedApi] downloadYourGifFileHasData:^(NSData *gifData) {
self.animatedImageView.animationType = JMAnimatedImageViewAnimationTypeAutomaticLinearWithoutTransition;
self.animatedImageView.memoryManagementOption = JMAnimatedImageViewMemoryLoadImageLowMemoryUsage;
[self.animatedImageView reloadAnimationImagesFromGifData:gifData fromUrl:url];
[self.animatedImageView startAnimating];
}]; NSURLRequest *req = [NSURLRequest requestWithURL:url];
AFHTTPRequestOperation *postOperation = [[AFHTTPRequestOperation alloc] initWithRequest:req];
[postOperation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
self.animatedImageView.animationType = JMAnimatedImageViewAnimationTypeAutomaticLinearWithoutTransition;
self.animatedImageView.memoryManagementOption = JMAnimatedImageViewMemoryLoadImageLowMemoryUsage;
[self.animatedImageView reloadAnimationImagesFromGifData:responseObject fromUrl:url];
[self.animatedImageView startAnimating];
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NSLog(@"Image error: %@", error);
block(NO, nil);
}];
[postOperation start];- AnimationType
typedef NS_ENUM(NSUInteger, JMAnimatedImageViewAnimationType) {
JMAnimatedImageViewAnimationTypeInteractive = 0,
//Animation, carousel effect
JMAnimatedImageViewAnimationTypeManualSwipe,
//Automatic rotation, use animationDuration + animationRepeatCount
JMAnimatedImageViewAnimationTypeAutomaticLinear,
JMAnimatedImageViewAnimationTypeAutomaticLinearWithoutTransition,
JMAnimatedImageViewAnimationTypeAutomaticReverse,
};- MemoryOption
typedef NS_ENUM(NSUInteger, JMAnimatedImageViewMemoryOption) {
JMAnimatedImageViewMemoryLoadImageSystemCache = 0, //images memory will be retain by system
JMAnimatedImageViewMemoryLoadImageLowMemoryUsage, //images loaded but not retained by the system
JMAnimatedImageViewMemoryLoadImageCustom //images loaded by you (JMOImageViewAnimationDatasource)
};- ImageViewOrder
typedef NS_ENUM(NSUInteger, JMAnimatedImageViewOrder) {
JMAnimatedImageViewOrderNormal = 1,
JMAnimatedImageViewOrderReverse = -1
};Multi Gif and animation type (top interactive, leff automatic swipe effect, right automatic without animation)
- Add support for APNG
- Add support for WebP animated (work in progress but this feature is not actually supported : https://chromium.googlesource.com/webm/libwebp/)
-
- Add support for video format ?


