Add DXGI ETW provider support for modern DirectX games #3
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Modern games (Battlefield 6, etc.) emit Present events via the
Microsoft-Windows-DXGIETW provider rather thanMicrosoft-Windows-DxgKrnl. The library was only listening to DxgKrnl, missing frames from DXGI-based applications.Changes
Microsoft_Windows_DXGIETW provider definition with Present event descriptors (based on upstream PresentMon v2.4.0)FpsInspector.StartOnceAsync()andStartForeverAsync()to enable both providers concurrentlyImplementation
Backward compatible - no API changes. Version bumped to 2.0.6.
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