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Releases: lavieennoir/OpenGLWinControl
Releases · lavieennoir/OpenGLWinControl
OpenGLControl-v0.2-beta
v0.2-beta
Assets
Archive contains the main DLL and glut32.gll. The last one is required to use GLUT class methods.
Compiled DLL (.zip)
Changes
- Changed OpenGL function calling mechaincs (now it can be accessed only from methods of
RenderingContext). - Fixed array allocation bug which led to huge memory leaks.
- Improved
OpenGLControlpreformance. - Now you must specify maximum length of array you will use in
GLHeapData,GLUHeapDataandGLUTHeapData. If length of used array is grater than maximumArgumentExceptionwill be thrown. - Imported more functions.
OpenGLControl-v0.1-alpha
v0.1-alpha
Assets
Changes
Created OpenGLControl - Windows Forms UserControl for displying OpenGL context.
This control allows:
- Creating both static and Dynamic OpenGL scenes.
- Change interval between render function calls.
- Handle resizing the control.
- Easy setup of initializing and rendering OpenGL callbacks.
Created GL static class that allows the use of OpenGL functions.
All available functions are safely typed.
Symbolic constants replaced by enums.