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This repository was archived by the owner on Mar 17, 2020. It is now read-only.

Releases: lavieennoir/OpenGLWinControl

OpenGLControl-v0.2-beta

12 Mar 05:43

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v0.2-beta

Assets

Archive contains the main DLL and glut32.gll. The last one is required to use GLUT class methods.
Compiled DLL (.zip)

Changes

  • Changed OpenGL function calling mechaincs (now it can be accessed only from methods of RenderingContext).
  • Fixed array allocation bug which led to huge memory leaks.
  • Improved OpenGLControl preformance.
  • Now you must specify maximum length of array you will use in GLHeapData, GLUHeapData and GLUTHeapData. If length of used array is grater than maximum ArgumentException will be thrown.
  • Imported more functions.

OpenGLControl-v0.1-alpha

12 Feb 16:41

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Pre-release

v0.1-alpha

Assets

SourceCode (.zip)

Compiled DLL (.zip)

Changes

Created OpenGLControl - Windows Forms UserControl for displying OpenGL context.
This control allows:

  • Creating both static and Dynamic OpenGL scenes.
  • Change interval between render function calls.
  • Handle resizing the control.
  • Easy setup of initializing and rendering OpenGL callbacks.

Created GL static class that allows the use of OpenGL functions.
All available functions are safely typed.
Symbolic constants replaced by enums.