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MAPS, WADS: New e1m4 replacement: Dismal Shores#182

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Zungrysoft merged 3 commits intomainfrom
zungryware/e1m4
Oct 14, 2024
Merged

MAPS, WADS: New e1m4 replacement: Dismal Shores#182
Zungrysoft merged 3 commits intomainfrom
zungryware/e1m4

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@Zungrysoft
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@Zungrysoft Zungrysoft commented Oct 12, 2024

Description of Changes


Introduces the replacement for e1m4 called Dismal Shores. This crumbling seaside castle contains challenging combat and four hidden crystals which must be found to unlock the Episode 1 secret level.

Also added new textures for this level.

Visual Sample


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Checklist


  • I have read the LibreQuake contribution guidelines
  • I have thoroughly tested my changes to the best of my ability
  • I confirm I have not contributed anything that would impact LibreQuake's licensing and usage
  • This Pull Request fixes a critical issue that should be reviewed and merged as soon as possible

@Zungrysoft
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Zungrysoft commented Oct 12, 2024

I'm not sure why the CI is failing. e1m2 is getting a missing texture error from sky-test, but it's definitely in the repo and was not touched by this PR. I did add a new texture to that WAD, but I don't understand why that would cause this failure.

@lavenderdotpet
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image
yeah no sky test in the map either

@lavenderdotpet
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image
failing on e2m1 which does have sky-test

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lavenderdotpet commented Oct 12, 2024

ah i think i might know what the issue is
all the skys are sky_ sky-test is the only one that has the - which might be causing issues

  • edit -
    looks like the sky-test warning is not new
    image

which is weird since it does work in game
image

@lavenderdotpet
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lavenderdotpet commented Oct 12, 2024

this is partly connected to my unfinished work over on this pull req #130

edit: im gonna go ahead and approve this since the issue is not tied to ur work by an issue with mine

@Nolcoz
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Nolcoz commented Oct 12, 2024

One thing I noticed from replaying is that the secret for the purple cristal is diferent now, and I think its harder to find now(with how it involves looking up in a place that seems to have nothing). The only reason I found it is because I knew it was there. Maybe you could keep the secret button there if it was more obvious that there is a door that can be opened there, making it so the player is incetivised to look for the button in that room.
Apart from that its all good, just waiting on your opinion of that to approve. If you wanna keep it, its fair

@Zungrysoft
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@Nolcoz One of the things I changed from the playtest version is that all four of the crystal secrets now use a specific texture on the door that hints that there is a secret crystal behind it. If you pick up on this pattern, you can know that there is a secret switch somewhere in that room.

fte-20241012101717-0
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Ahhh I see I see. Didnt catch on that.
K then, seems good to me then

@lavenderdotpet
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@Zungrysoft once we hit 24 hrs feel free to merge

also
tomorrow I'll separate the sky-test fox from the sky pull req so this build issue is fixed

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3 participants