MAPS, WADS: New e1m4 replacement: Dismal Shores#182
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I'm not sure why the CI is failing. e1m2 is getting a missing texture error from |
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this is partly connected to my unfinished work over on this pull req #130 edit: im gonna go ahead and approve this since the issue is not tied to ur work by an issue with mine |
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One thing I noticed from replaying is that the secret for the purple cristal is diferent now, and I think its harder to find now(with how it involves looking up in a place that seems to have nothing). The only reason I found it is because I knew it was there. Maybe you could keep the secret button there if it was more obvious that there is a door that can be opened there, making it so the player is incetivised to look for the button in that room. |
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@Nolcoz One of the things I changed from the playtest version is that all four of the crystal secrets now use a specific texture on the door that hints that there is a secret crystal behind it. If you pick up on this pattern, you can know that there is a secret switch somewhere in that room. |
Nolcoz
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Ahhh I see I see. Didnt catch on that.
K then, seems good to me then
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@Zungrysoft once we hit 24 hrs feel free to merge also |
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Description of Changes
Introduces the replacement for e1m4 called Dismal Shores. This crumbling seaside castle contains challenging combat and four hidden crystals which must be found to unlock the Episode 1 secret level.
Also added new textures for this level.
Visual Sample
Checklist