An easy to use and feature rich mod.
- Installation
- Linux Guide
- Quick Start
- Main features
- Detailed Features
- Troubleshooting & FAQ
- Join the Discord server!
- License
Choose between the Launcher or Manual install.
- Download the executable: HS_Enhancer_Launcher.exe
- Run it. It will check for updates, launch the game if not open and inject the mod.
- Must be run each time you want to use the mod.
- Download the zip: HS_Enhancer.zip
- Extract both files into
<Game Folder>\HalfSwordUE5\Binaries\Win64.
Both versions are identical in terms of mod functionality; only the installation process differs. The mod itself does not modify any game files.
| Feature | Launcher | Manual Install |
|---|---|---|
| Installation | One-click: checks updates, launches game and injects mod | Copy two files into game folder |
| Automatic updates | β Yes | β No |
| Internet required | Only for update check (optional) | Not required |
Press INSERT by default; you can change the keybind in settings.
Spawn an NPC with custom scale then possess it:
- Go to Entity Spawner β Spawn NPC β open Config β set Scale.
- Recommended scale:
1.70. - Increase Distance Up (~
85) to avoid floor clipping. - Spawn the NPC.
- Possess it. There's no default keybind for this, so you need to bind
Possess Nearest Willieto a key.
- Friendly and easy to use interface displayed in the game window itself.
- Can be toggled by pressing
INSERTby default.
- Can be toggled by pressing
- Highly optimized. It doesn't even take 1 FPS.
- Completely made from scratch, specifically for Half Sword.
- Crash prevention system.
- Auto-updates.
- This may cause antivirus alerts.
- Dynamic keybinding system.
- Change your keybinds whenever you want with just one click.
- You can unbind a feature and it will be automatically disabled.
- Configuration system.
- Everything you do is automatically saved.
- All features are configurable within the mod interface.
- Full DirectX 11 & 12 support.
- Slow Motion
- Speed: the speed of the game when is enabled.
- Custom Gravity
- Gravity: applies a custom gravity level.
- Kill All Enemies
- Radius: kills any enemy within this distance.
- Snap Neck: just another way to kill enemies.
- Toggle Enemy AI
- Radius: toggles AI for enemies within this distance.
- Infinite Stamina: keeps your stamina bar full at all times.
- Save Loadout: saves your current weapons and clothes for next fight.
- Jump
- Force: controls how high you jump.
- Speed Multiplier
- Run Speed Multiplier: makes you run faster.
- Walk Speed Multiplier: makes you walk faster.
- Strength Multiplier
- Strength Multiplier: makes your body more rigid and responsive. If you have it too high (4+), your character will have a hard time to move.
- Grab Force Multiplier: makes it harder for your hands to loose grip (you can still loose grip as it seems to have a random chance, not sure).
- Hands Rigidity Multiplier: makes your punches hit harder.
- Invulnerability: makes you immune to all damage.
- Get Up: forces you to stand up when knocked down.
- Dash
- Force: controls how fast you dash.
- Possess Nearest Willie: take control of the closest NPC.
- NPC Spawner
- NPC Type: choose which NPC class to spawn.
- Distance Forward: how far in front the NPC appears.
- Distance Up: height offset for spawn position.
- Scale: size multiplier for the spawned NPC.
- Team: assign the NPC to a team number.
- Bodyguard: it won't attack you.
- Item Spawner
- Category: select the item category.
- Subcategory: choose a specific item type.
- Forward Distance: how far in front the item appears.
- Up Distance: height offset for spawn position.
- Scale: size multiplier for the spawned item.
And this is just the beginning, there's much more to come!
These are crashes that are not under my control and I can't do anything to fix them, at least at the moment.
- Your PC can't handle it.
- You are running too low on FPS.
- The game can't handle it.
- The game is not optimized to have a lot of entities.
- Physics can also crash the game.
Currently, certain clothing or armor combinations crash the game when they fall and hit the ground with enough force; this is a game bug.
There's a native function the mod uses to save your loadout. It only works in free mode, not in gauntlet. I'll implement a custom save later.
An invisible trigger around the map marks anyone who touches it as the loser. I'll try to remove it in a future update.
This is caused by the Strength Multiplier. If set too high (>4), your character may lose balance. Recommended value: 3β4.
Some antivirus software blocks the launcher. Add it to exclusions or disable real-time protection.
Conflicts with Mass Clown's trainer. Remove ue4ss.dll and dwmapi.dll from the game binaries folder (<Game Folder>\HalfSwordUE5\Binaries\Win64).
- The auto-updater is broken for some people.
- Download the manual install version or launcher from:
- Nexus Mods
- GitHub:
- Take part in community polls to make decisions!
- Suggest new ideas, changes or anything that comes to mind!
- Get help and report issues or bugs!
- Get early access to new features!
- Become a tester and help with development!
- Please note that tester applications are currently closed.
- Share videos and screenshots with the community!
This project has no license, which means:
- Code copying is not allowed
- Modification is not allowed
- Distribution is not allowed
- Commercial use is not allowed
- Creation of derivative works is not allowed
- Private use is allowed
The source code is available for transparency purposes only. All rights reserved.
Β© 2025 The Ghost