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lab06-debugging

Submitting

  • Names: Kevin Zhang
  • Link: https://www.shadertoy.com/view/cscyz2
  • Bug line 11: fixed resolution ratio from .x to .y
  • Bug line 18: fixed precision by increasing range from 64 to 300
  • Bug line 75: reflection taking in eye instead of direction vector, eye -> dir
  • Bug line 97: not compiling, vec needs to be vec2
  • Bug line 100: using uv instead of uv2 for raycast, uv->uv2

Setup

Create a Shadertoy account. Either fork this shadertoy, or create a new shadertoy and copy the code from the Debugging Puzzle.

Let's practice debugging! We have a broken shader. It should produce output that looks like this: Unbelievably beautiful shader

It don't do that. Correct THREE of the FIVE bugs that are messing up the output. You are STRONGLY ENCOURAGED to work with a partner and pair program to force you to talk about your debugging thought process out loud.

Extra credit if you can find all FIVE bugs.

Submission

  • Create a pull request to this repository
  • In the README, include the names of both your team members
  • In the README, create a link to your shader toy solution with the bugs corrected
  • In the README, describe each bug you found and include a sentence about HOW you found it.
  • Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)

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