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@kvark kvark commented Oct 13, 2024

Originally in #184

Un-fusing temporal and spatial sampling may provide the following benefit:

  • faster convergence because the spatial resampling is done on fresh results
  • higher occupancy of the smaller shader stages

Correctness

Screenshot 2024-10-12 221101

Testing with 4 spatial samples
Before:
ball4-fused

After:
ball4-unfused

Performance

Before: (10.58ms)
Screenshot 2024-10-12 221158

After: (11.06ms)
Screenshot 2024-10-12 223640

Overall, we are 0.5ms slower

I also checked the numbers without the spatial tap altogether, and they matched as they should.

@kvark kvark mentioned this pull request Oct 13, 2024
@kvark kvark added the type: experiment Experimental code label Oct 14, 2024
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2 participants