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Enhance DX12 debug layer with GPU-Based Validation support#85

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koubaa merged 1 commit intomainfrom
add-dx12-debug-validation
Apr 10, 2026
Merged

Enhance DX12 debug layer with GPU-Based Validation support#85
koubaa merged 1 commit intomainfrom
add-dx12-debug-validation

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@koubaa koubaa commented Apr 10, 2026

  • Added support for GPU-Based Validation (GBV) in the DX12 backend, allowing for detection of descriptor mismatches and resource state errors on the GPU.
  • Updated shader compilation functions to create necessary directories for dumping DXIL bytecode, improving debugging capabilities.
  • Enhanced Vulkan shader compilation to ensure proper directory creation for SPIR-V dumps.

- Added support for GPU-Based Validation (GBV) in the DX12 backend, allowing for detection of descriptor mismatches and resource state errors on the GPU.
- Updated shader compilation functions to create necessary directories for dumping DXIL bytecode, improving debugging capabilities.
- Enhanced Vulkan shader compilation to ensure proper directory creation for SPIR-V dumps.
@koubaa koubaa merged commit 711753f into main Apr 10, 2026
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