- An introduction to the fundamental concepts of computer graphics.
- This lecture is provided from Prof. Minhyuk Sung, KAIST
- These assignment codes are from https://mhsung.github.io/kaist-cs380-spring-2023/
- They were written with OpenGL library
- The formulars are broken in README, so you can visit my blog(https://velog.io/@rlaalsthf02/posts) to see the clean version contents
| Topic | Link | Blog | |
|---|---|---|---|
| 1 | HelloWorld2D | https://velog.io/@rlaalsthf02/OpenGL | |
| 2 | HelloWorld3D | https://velog.io/@rlaalsthf02/OpenGL | |
| 3 | Quaternions + Arcball | https://velog.io/@rlaalsthf02/OpenGL-2 | |
| 4 | Hierarchical Transformations and Picking | https://velog.io/@rlaalsthf02/OpenGL-2 | |
| 5 | Keyframe Animation: Part I | https://velog.io/@rlaalsthf02/OpenGL3 | |
| 6 | Keyframe Animation: Part II | https://velog.io/@rlaalsthf02/OpenGL3 | |
| 7 | Materials and Bump Mapping | https://velog.io/@rlaalsthf02/OpenGL4 | |
| 8 | Meshes and Subdivision Surfaces | https://velog.io/@rlaalsthf02/OpenGL4 |