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Custom C++ real-time engine using SDL2, Vulkan, and FMod.

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Cinderkapsule

Custom C++ real-time engine using SDL2, Vulkan, and FMod. Most of the work has been done on the Vulkan implementation.

Project is being refactored entirely to be up to a more modern C++ standard and to be more efficient.

https://github.com/kieranjazy/Cinderkapsule2 is rewrite of this.

Final release shows of custom camera code, early movement code, support for multiple objects, support for rendering multiple texture maps on objects, rudimentary PBR implementation.

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Custom C++ real-time engine using SDL2, Vulkan, and FMod.

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