Releases: kevinpruvost/ComputerGraphics_FinalProject
Releases · kevinpruvost/ComputerGraphics_FinalProject
Version 1.3 Textured Simplified/Subdivided Meshes + Thread Safety Correction
- Implementation of Texture Coordinates in Mesh Simplification & Subdivision
- Thread Safety correction for multithreading operations
Version 1.2 Mesh Simplification Fix
Fix on Mesh Simplification new vertices positions calculations
Version 1.1 SSSS Finished
Separable Subsurface Scattering (SSSS) implementation is finished & optimized.
V-Sync has also been added too.
Version 1.0 SSSS Almost finished
SSSS implemented but not yet optimized
Version 0.3 PBR / IBL / Separable Subsurface Scattering
Physically Based Rendering and Image Based Lighting added, Separable Subsurface Scattering (SSSS) is still a WIP.
Simplification and Subdivision and still unstable on this version, be careful !
Version 0.2 Multithreaded Mesh Simplification/Subdivision
Update README.md
Version 0.1b (Only Mesh Simplification with Realtime Rendering)
Also computation speed has increased by x4-5
Version 0.1a (Only Mesh Simplification)
Multithreaded simplification implemented