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Like in High Elf Fleets, upgrade B for High Seer. With the script you can only replace equipments, so instead of replacing psychic(2) to psychic(3), I replace a Psy Helmet with an Enhanced Psy Helmet. each with Psychic(2) and Psychic(3) special rule
the script cannot handle a weapon with 2 profiles, like the Missile Launcher. so instead I duplicated the weapon, with AT and HE variant, and give both of them to the unit. I also added the "Secondary" special rule which states that you can only fire one of the two weapons (and lower the cost, because you can't use both at the same time).
Like in High Elf Fleets, Energy Sword can be A1 AP(2), A2 AP(2) or A3 AP(3). So I had to find new names, and came up with "Energy Dagger" for A1 AP(2) and "Energy Blade" for A3 AP(2).
Like in High Elf Fleets Upgrade D for defender squad. You can't replace an equipment which is not a base equipment with the script. So instead of adding a gun platform with a star cannon, and then replacing this star cannon, just add the gun platform with a different weapon.