A minimal ray tracing renderer, written in C++.
Based on Peter Shirley's Ray Tracing in One Weekend.
More detailed instructions on the course page.
# Build and run renderer in release mode
$ cmake -B build/Release -DCMAKE_BUILD_TYPE=Release
$ cmake --build build/Release
$ ./build/Release/main > ./output/image_release.ppm
# Build and run renderer in debug mode
$ cmake -B build/Debug -DCMAKE_BUILD_TYPE=Debug
$ cmake --build build/Debug
$ ./build/Debug/main > ./output/image_debug.ppm