git clone git@github.com:karan283861/Tribes-Ascend-Server-Lag-Compensation.git --recurse-submodules
cmake -S . -B x86 -A Win32 -T v142
cmake --build x86 --config=RelWithDebInfo
- Microsoft Visual C++ Redistributable 2019 (x86)
Clients must enable "Simulated Projectiles" setting for their projectiles to be lag compensated by the server.
- Lag compensates all projectile weapons (including arcing/gravity influenced) and all radial damage