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When loading Lua strings and files, and running Lua functions, Lua can encounter errors in your script. When this happens, LuaUtils will pass a message containing information about the error (and its location in the Lua script) to the error callback. It will also set a global error flag to true.
To get and reset this flag, use the LuaUtils::LuaGetErrorFlag function.
To set the error callback that LuaUtils will use, use the LuaUtils::LuaSetErrorCB function.