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perf: Remove WebGL and switch to the canvas addon #1957
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| terminal.loadAddon(canvasAddon); | ||
| terminal.loadAddon(searchAddon); | ||
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| terminal.open(el); |
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I'm sorry for the confusion but I couldn't find specific code changes to compare for this prompt.
But in general, before performing an analysis such as this, it's important that both parts of the application under study must share certain characteristics; otherwise adjustments need to be made based on these shared specifications rather than solely examining individual components or functions. As such, here is one methodical approach you could follow:
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Understand how each component was used in its respective environment (e.g., web browser for UI/UX design; server-side development libraries and frameworks).
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Note down what data structures and algorithms were employed where they occurred.
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Identify if there are any patterns in their usage or interactions that would impact future compatibility or maintainability.
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Compare the approaches used between different environments or scenarios—does everything work perfectly across all platforms?
Once analyzed thoroughly, you can make informed improvements, whether that involves making slight tweaks to the core functionalities or adding more robust handling mechanisms in case of future failures.
| terminal.loadAddon(canvasAddon); | ||
| terminal.loadAddon(searchAddon); | ||
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| terminalRef.value = terminal; |
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In the given code snippet, there were no specific issues detected. However, I noticed that there was an unnecessary import statement with the incorrect path to '@xterm/Addons'. The corrected version of this line is:
+import { CanvasAddon } from '@xterm/addon-canvas';
Since you do not need to include both FitAddon and WebglAddon, only one should be imported if they are used.
The changes made in the above correction will result in a cleaner looking code without affecting its functionality. No other significant differences have been found or requested in relation to regular programming standards and conventions.
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perf: Remove WebGL and switch to the canvas addon