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2f0f9ba
Making Chances.. Will Revert
ismooch Apr 21, 2014
07ee426
Revert "Making Chances.. Will Revert"
ismooch Apr 21, 2014
dfdc96a
added CC and Spawnmob
ismooch Apr 21, 2014
41f069a
Broadbill Cobra
ismooch Apr 26, 2014
ea29769
Update powerpick.sk
May 7, 2014
6113972
Update wtfronts.sk
May 7, 2014
61a40e7
Update zbeta.sk
May 7, 2014
3462a3c
Update eggification.sk
May 7, 2014
ef49561
Update hubconfig.sk
May 7, 2014
49bb5f9
Update CreatureCapture.sk
May 7, 2014
3e6a025
Update kitstuff.sk
May 7, 2014
6eef49a
Merge pull request #51 from cFerg/patch-16
ismooch May 10, 2014
7496c05
Merge pull request #50 from cFerg/patch-15
ismooch May 10, 2014
a97eff8
Merge pull request #49 from cFerg/patch-14
ismooch May 10, 2014
96151ea
Merge pull request #48 from cFerg/patch-12
ismooch May 10, 2014
e3ba9cd
Merge pull request #47 from cFerg/patch-11
ismooch May 10, 2014
946516a
Merge pull request #46 from cFerg/patch-10
ismooch May 10, 2014
0d1119a
Merge pull request #45 from cFerg/patch-9
ismooch May 10, 2014
efde884
rollout updates for skript+2.0
ismooch May 16, 2014
6914302
--updaated loads of stuff
ismooch May 24, 2014
460c68d
big azz commit
ismooch Jun 21, 2014
0eb60ca
Bob joining
ob1bob69 Aug 2, 2014
b65c511
Reorganize
ob1bob69 Aug 7, 2014
7301235
Small additions
ob1bob69 Aug 7, 2014
232cf95
Glorious update
ob1bob69 Aug 7, 2014
0857502
Perks modification
ob1bob69 Aug 9, 2014
ada6d4d
Perks modification 2
ob1bob69 Aug 10, 2014
50df748
Final Perks Mod
ob1bob69 Aug 11, 2014
3174130
1.7.9 Updates
ob1bob69 Sep 2, 2014
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81 changes: 81 additions & 0 deletions OBAM-Hub/Hub-Testing/tony.hub.sk
Original file line number Diff line number Diff line change
@@ -0,0 +1,81 @@
#tutorialtony

command /spawntony:
permission: obam.admin
trigger:
{tony.hub} is alive:
send "&cTony is there..."

{tony.hub} is not alive:
spawn villager at {tony.hub.home}
wait 2 ticks
set name of spawned entity to "&1Tutorial Tony &a- &cRight Click me to LEARN!"
wait 1 tick
set {tony.hub} to spawned entity

every 10 seconds:
{tony.hub} is alive:
teleport {tony.hub} to {tony.hub.home}
{tony.hub} is not alive:
spawn villager at {tony.hub.home}
wait 2 ticks
set display name of spawned entity to "&1Tutorial Tony &a- &cRight Click me to LEARN!"
wait 1 tick
set {tony.hub} to spawned entity

{tony.hub} is not set:
spawn villager at {tony.hub.home}
wait 2 ticks
set display name of spawned entity to "&1Tutorial Tony &a- &cRight Click me to LEARN!"
set {tony.hub} to spawned entity
on any movement:
{tony.hub} is event-entity:
cancel event
teleport event-entity to {tony.hub.home}
on right click:
name of target entity is "&1Tutorial Tony &a- &cRight Click me to LEARN!"
send "&bTony: &fHey %player%! Would you like to learn about the &eHub&f?" to player
set {tutorial.%player%.q1} to true

on chat:
{tutorial.%player%.q1} is true:
cancel event
message is not "yes" or "no":
send "&bTony: &fSorry %player%, but please answer yes or no"
message is "no":
send "&bTony: &fWell alright, please come back any time!"
clear {tutorial.%player%.q1}
message is "yes":
send "&bTony: &fAlright %player%! Let's begin!"
clear {tutorial.%player%.q1}


command /tutorial [<text>]:
permission: obam.free
trigger:

argument is not set:
teleport player to {tony.hub.spawn}
send "&aVisiting Tony...."

argument is "tonyset":
player does not have permission "obam.admin":
send "&cYou do not have permission to do this!"
stop
set {tony.hub.home} to location of player
send "&aTony's Home set to &e%location of player%&a."

argument is "playerset":
player does not have permission "obam.admin":
send "&cYou do not have permission to do this!"
stop
set {tony.hub.player} to location of player
send "&aTony's Player Spawn Point set to &e%location of player%&a."

argument is "test":
player does not have permission "obam.admin":
send "&cYou do not have permission to do this!"
stop
send "{"text":"","extra":[{"text":"Hello","color":"gold","hoverEvent":{"action":"show_text","value":"You can choose yes or no."}}]}" to player


24 changes: 24 additions & 0 deletions OBAM-Old/-boatsforhub.sk
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@


on right click:
targeted block is water block:
{time.boat.%player%} is not set:
set {time.boat.%player%} to now
add 1 minute to {time.boat.%player%}
set {_time} to difference between {time.boat.%player%} and now
{_time} is less than 1 minute:
send "&cYo... cooldown" to player
stop
{_time} is greater than or equal to 1 minute:
spawn boat at targeted block
set {time.boat.%player%} to now



on vehicle exit:
delete vehicle of player

on vehicle damage:
cancel event


File renamed without changes.
File renamed without changes.
Original file line number Diff line number Diff line change
Expand Up @@ -55,23 +55,23 @@ every 1 second:
wait 3 seconds
send "&a&lTeleporting back to Lobby Spawn in: &e5!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e4!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e3!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e2!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e1!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
loop all players in world "{@worldname.%script%}":
{resetlobbyname} is not set:
set {resetlobbyname} to {current.hotpotato.%loop-player%.lobby}
Expand All @@ -89,7 +89,7 @@ every 1 second:
{track.{@coursename.%script%}} is less than 5:
send "&a&lThe Potato will be given in: &e%5 - {track.{@coursename.%script%}}%" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note bass guitar" at location of loop-player with pitch 1
play note bass guitar at location of loop-player with pitch 1
loop all players in world "{@worldname.%script%}":
set loop-player's level to 50 - {track.{@coursename.%script%}}
{track.{@coursename.%script%}} is 5:
Expand Down Expand Up @@ -121,7 +121,7 @@ every 1 second:
add 5 to loop-player's balance
add 5 to {level.%loop-player%}
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eCompass&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand All @@ -137,7 +137,7 @@ every 1 second:
remove nausea from loop-player
remove speed from loop-player
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eClock&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand All @@ -153,7 +153,7 @@ every 1 second:
{track.{@coursename.%script%}} is less than 5:
send "&a&lThe Potato will be given in: &e%5 - {track.{@coursename.%script%}}%" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note bass guitar" at location of loop-player with pitch 1
play note bass guitar at location of loop-player with pitch 1
loop all players in world "{@worldname.%script%}":
set loop-player's level to 35 - {track.{@coursename.%script%}}
{track.{@coursename.%script%}} is 5:
Expand All @@ -180,7 +180,7 @@ every 1 second:
add 5 to loop-player's balance
add 5 to {level.%loop-player%}
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eClock&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand All @@ -196,7 +196,7 @@ every 1 second:
remove nausea from loop-player
remove speed from loop-player
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eClock&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand Down Expand Up @@ -239,7 +239,7 @@ every 1 second:
loop all players in world "hotpotatolobby":
{current.hotpotato.%loop-player%.lobby} is "{@coursename.%script%}":
send "&aBeginning match in &e%45 - {timer.hotpotato.{@coursename.%script%}}%&a seconds!" to loop-player
play "note piano" at location of loop-player with pitch 5
play note piano at location of loop-player with pitch 5
{timer.hotpotato.{@coursename.%script%}} is 45:
loop all players in world "hotpotatolobby":
{current.hotpotato.%loop-player%.lobby} is "{@coursename.%script%}":
Expand Down Expand Up @@ -353,7 +353,7 @@ command /hotpotatostop{@coursename.%script%}:
loop all players:
loop-player is in world "{@worldname.%script%}":
remove invisibility from loop-player
disallow loop-player to fly
set fly state of loop-player to false
execute console command "/hotpotatoboardsrun"
loop all players:
{wins.hotpotato.{@coursename.%script%}.%loop-player%} is set:
Expand Down Expand Up @@ -469,6 +469,6 @@ command /hotpotatostart{@coursename.%script%}:
add 1 to {_count}
set {hotpotato.{@coursename.%script%}.%loop-player%.dead} to false
set {_%{_count}%} to loop-player
disallow loop-player to fly
set fly state of loop-player to false
set {track.{@coursename.%script%}} to 0
set {hotpotato.{@coursename.%script%}.game.active} to true
Original file line number Diff line number Diff line change
Expand Up @@ -55,23 +55,23 @@ every 1 second:
wait 3 seconds
send "&a&lTeleporting back to Lobby Spawn in: &e5!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e4!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e3!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e2!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
wait 1 second
send "&a&lTeleporting back to Lobby Spawn in: &e1!" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note piano" at location of loop-player with pitch 3
play note piano at location of loop-player with pitch 3
loop all players in world "{@worldname.%script%}":
{resetlobbyname} is not set:
set {resetlobbyname} to {current.hotpotato.%loop-player%.lobby}
Expand All @@ -89,7 +89,7 @@ every 1 second:
{track.{@coursename.%script%}} is less than 5:
send "&a&lThe Potato will be given in: &e%5 - {track.{@coursename.%script%}}%" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note bass guitar" at location of loop-player with pitch 1
play note bass guitar at location of loop-player with pitch 1
loop all players in world "{@worldname.%script%}":
set loop-player's level to 50 - {track.{@coursename.%script%}}
{track.{@coursename.%script%}} is 5:
Expand Down Expand Up @@ -121,7 +121,7 @@ every 1 second:
add 5 to loop-player's balance
add 5 to {level.%loop-player%}
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eCompass&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand All @@ -137,7 +137,7 @@ every 1 second:
remove nausea from loop-player
remove speed from loop-player
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eClock&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand All @@ -153,7 +153,7 @@ every 1 second:
{track.{@coursename.%script%}} is less than 5:
send "&a&lThe Potato will be given in: &e%5 - {track.{@coursename.%script%}}%" to all players in "{@worldname.%script%}"
loop all players in world "{@worldname.%script%}":
play "note bass guitar" at location of loop-player with pitch 1
play note bass guitar at location of loop-player with pitch 1
loop all players in world "{@worldname.%script%}":
set loop-player's level to 35 - {track.{@coursename.%script%}}
{track.{@coursename.%script%}} is 5:
Expand All @@ -180,7 +180,7 @@ every 1 second:
add 5 to loop-player's balance
add 5 to {level.%loop-player%}
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eClock&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand All @@ -196,7 +196,7 @@ every 1 second:
remove nausea from loop-player
remove speed from loop-player
apply invisibility 1 to loop-player for 999 days
allow loop-player to fly
set fly state of loop-player to true
message "&aYou can now fly. Use the &eClock&a to go spectate other players" to loop-player
extinguish loop-player
give loop-player clock
Expand Down Expand Up @@ -239,7 +239,7 @@ every 1 second:
loop all players in world "hotpotatolobby":
{current.hotpotato.%loop-player%.lobby} is "{@coursename.%script%}":
send "&aBeginning match in &e%45 - {timer.hotpotato.{@coursename.%script%}}%&a seconds!" to loop-player
play "note piano" at location of loop-player with pitch 5
play note piano at location of loop-player with pitch 5
{timer.hotpotato.{@coursename.%script%}} is 45:
loop all players in world "hotpotatolobby":
{current.hotpotato.%loop-player%.lobby} is "{@coursename.%script%}":
Expand Down Expand Up @@ -353,7 +353,7 @@ command /hotpotatostop{@coursename.%script%}:
loop all players:
loop-player is in world "{@worldname.%script%}":
remove invisibility from loop-player
disallow loop-player to fly
set fly state of loop-player to false
execute console command "/hotpotatoboardsrun"
loop all players:
{wins.hotpotato.{@coursename.%script%}.%loop-player%} is set:
Expand Down Expand Up @@ -469,6 +469,6 @@ command /hotpotatostart{@coursename.%script%}:
add 1 to {_count}
set {hotpotato.{@coursename.%script%}.%loop-player%.dead} to false
set {_%{_count}%} to loop-player
disallow loop-player to fly
set fly state of loop-player to false
set {track.{@coursename.%script%}} to 0
set {hotpotato.{@coursename.%script%}.game.active} to true
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