Skip to content

Mod Summary Notes

xPhoenixXx edited this page Nov 22, 2016 · 1 revision

Welcome to the Lobby wiki!

You can use one server as a portal world to access other worlds, but at the moment it can only send individual players. The hope is we can make it send entire ships.

My grand plan.. well not so grand but seemed a good idea at the time, was server admins could run a bunch of smaller worlds (eg small asteroid clusters, single planets, remote trade outposts etc etc) with good skyboxes, and "hot spots" allowing players to travel between each small server with their ship, for trading mining pirating, etc. Sort of a "sector based" jump drive effectively. Basically turns the game into a player ran MMO then each server isnt an individual universe, but simply a small sector in a much larger universe however I lack the technical skill to code the ship transfer mechanism, ive i've chatted to some better programmers than myself, and we think we have a vague framework to do it, just requires time and testing really.

I could adapt my current lobby mod so that for example, i setup 6 cubic directions, and any player crossing that face of the cube gets the travel notification once they cross that point but with my current crude skill that will still only allow the player alone not their ship to travel

Léosky / Leana - (and allow to keep planets in individual servers to avoid having to download each one everytime)

Also means with smaller servers average sim speed is higher

Would also mean admins could turn on world size limits again which in theory removes distant floating junk automatically but because players can just travel to another sector it wont feel cramped

( @[SE] Dude @Phoenix84 you might want to cc my summary above too(edited) )

Léosky / Leana - (well, economicaly, it should be more interesting to run 4, 20€/m servers to run a cluster and having better perf than one big at 80€/m)

Also has one unexpected advantage if we have a bunch of servers with 6 travel directions, you can map all the sectors into a 3d grid.... for example on a java applet on a website, and just use the steam:connect link system to allow players to choose a sector and join the universe makes it more immersive feeling, and since steam connect doesnt require anything physical other than steam and space engineers installed it doesnt require modapi skill that could also be combined with the steam API to allow servers to be checked if they are up, and online sectors can be monitored real time Phoenix84 - ( you can also use mods to show sector borders )

PhoenixX - ohh thats a good one,, i was thinking using skyboxes to orient players, eg, have a skybox of a distant planet - if a player flies far enough that way they hit one of the exit faces of the map and can travel to a sector with an actual planet like the skybox(edited)

Clone this wiki locally