Releases: jpcsupplies/Economy_mod
Alpha 3 Progress update (Public Stable)
Finalises some HUD features
Tweaks the mechanics of the (under construction) mission system
Sundry Fixes to name spaces
Stable release compatibility only.
Alpha 3 Release
Adds player owned trade zones
Allows them to be mobile!
Adds a basic HUD
Adds support for multiple NPC trade zones
Adds econfig commands to allow adjusting economy behavior in game including language on LCDs
Adds HUD control commands
Alpha 2 Release
Update /ehelp to reflect new commands and behavior
Add support for a currency and network name
Configurable options can be changed in the config file
set command - to adjust on hand etc values
Request Price List and filters
Ships can be appraised and give a logical value now
Pre Alpha 2 Progress update
This release incorporates all main milestone features to a limited degree.
Pricelist is working
and trade to and from crates on controlled ships is working
Pricing has also had some tweaks to compensate for build cost changes and new tools made by Keen
Prealpha 2 preview 1.7A
This is a prerelease of the Alpha 2 Milestone we are working on.
This Implements additional set commands for admin, which allow managing stock and pricing in the NPC market, and enables additional functionality in LCDs such as showing stock on hand.
It also adds the ability to cope with more than one NPC market location.
It also allows players to appraise the value of their ships/stations with worth command.
This release lacks the ability to get a pricelist without an LCD, has no command to move or create new NPC market zones, and players can not yet register their own trading zone. Pay command only works to make payments, it can not yet be used to request money from a player.
Nor does the news and global announcement system work yet.
Milestone 1.0 Alpha Release
This enables range limited trading between players or on stations. You now need to be near the player or station you are trading with. By Default this release an NPC market is located at 0,0,0 of the map.
The trade range region size is a 5km diameter (or a 2.5km radius)
LCDs show stock prices. Documentation is updated.
Admins can set on hand quantities not just bank balances.
Players can pay other players,
Players can trade items with other players
Players can buy or sell from the Central Map NPC market
Prealpha preview 0.5p
This is a pre-release implementing /pay /value /buy /sell /seen /reset /accounts /bal
with current pricing tables, but npc trade is unlimited supply still, and lacking the player to player direct trade
Most end user exposed bugs are squashed.
Metal Grid Pricing has an issue
Pre-alpha release v0.1p
This is the launch pre-release.
Implementing /pay /bal /reset /accounts
Known bugs: bank not saved on termination in data center deployments