Releases: jparro00/PirateMod
v1.11.4-experimental.1
playtesting with Grapeshot costing 3
Patch v1.11.1
Minor Release v0.5.1
Bug Fixes:
Bug: fixed Cards glowing when selecting Cannonball to retain
Bug: fixed Death Knell description to indicate it exhausts
Bug: fixed GiantBeak description breaking when upgraded
Bug: fixed Ink to be capped at 999
Bug: fixed Retain Cannonball text showing up above character at end of turn
Bug: fixed Sandblast not costing 0 with liquid memories
Bug: fixed Swab The Deck to interact correctly with Dexterity
Bug: fixed Tropomyosin Power to be a debuff
Bug: fixed typo in Electric Eel power
Bug: fixed UnstableFormula breaking Volatile Ink power
Bug: fixed upgraded cannon relics causing player to retain two cannonballs
Code: added missing GiantBeak description
Code: moved RetainCannonballPower text into power strings
Code: removed dead code in Cannon
Text: added tip on Giant Beak to explain that it applies vulnerable first
Text: fixed energy not rendering properly for Electric Eel
Text: fixed words that needed to be capitalized in power srings
Text: keyworded Volatile Ink and added additional info to indicate that it is used for multi-attacks
Text: removed "target" wording from cad descriptions for consistency with base game
Text: updated Giant Beak description
Text: updated Storm description to indicate the number of times the card will be played
Balance Changes:
Nerf: updated GeneticSplice to exhaust
v0.4.0
Patch v0.3.3
Bug fixes:
Bug: Made Gunsmith's Bible clickable outside of combat
Bug: fixed wording in Gunsmith's Bible
Bug: fixed broken keyword references in powers and potions
Bug: fixed description of Money Bag
Bug: fixed bleeding description to indicate it is HP loss
Bug: fixed Money Bag showing up in Act 4
Bug: fixed Brace For Impact not being affected by Dex
Bug: fixed crash from RedShirt
Bug: fixed missing power image for Scout Ahead
Bug: fixed missing power image for Unstable formula
Code: updated credits/author/etc.
v0.3.1
v0.3.0
Summary
Some balance changes, bug fixes, and character art updates (including fully animated character sprite).
Dependencies
ModTheSpire
BaseMod
StSLib
Changes Still in the Works
Character shoulder image needs to be reworked to look less human
Make victory screen panels a little less generic
Time Warp power icon looks a little funky and may need to be reworked
Ink power icon needs to be reworked
Make retainCannonball effect completely invisible
fx changes (sounds, visuals, etc.)
Bug Fixes
Bug: fixed issue with BeachBuddy not returning to hand with Beach Crew
Bug: fixed description of Bleeding power
Bug: fixed wording on InspirationalOrnament
Bug: fixed ChainShot to give temporary strength down
Balance Changes
Buff: ChemicalWarfare debuff is now permanent
Nerf: changed PinDown to shuffle ShovelBlade into draw pile
UI Changes
UI: Animated character sprite!
UI: updated ending panels
UI: added corpse image
UI: updated card frames for Lures and Predators
UI: updated Retaliation to show enemy intent damage only when targeting an enemy that intends to attack
UI: updated character intro text
v0.2.2
v0.2.1
Summary
Balance changes, minor rework of starter deck, and bug fixes. Major changes include increasing the card pool with additional 13 cards (+1 special), adding more ability to scale in late game without Bolster Crew, adding Reload as a starter card and making all cannonballs exhaust.
Starter deck is still being tested to see if Reload as a starter creates more interesting decisions in early game.
Dependencies
ModTheSpire
BaseMod
StSLib
Changes Still in the Works
Character needs to be renamed to something more interesting
Character sprite is being worked on and will be animated
Character shoulder image needs to be reworked to look less human
Missing character death image
Missing victory screen art
Time Warp power icon looks a little funky and may need to be reworked
Ink power icon needs to be reworked
Update border of predators to make them more obvious (probably dark red)
Make retainCannonball effect completely invisible
fx changes (sounds, visuals, etc.)
Balance Changes
Buff: CausticInk costs 2, and removes artifact and two strength
Buff: Giant beak increased damage
Buff: made Subdue common
Buff: SorcererAttack applies artifact 3 times
Buff: added block to Reload
Buff: removed week from Retreat, reduced Vulnerable and reduced cost on upgrade
Nerf: MakeshiftSpear to deal 8 damage
Change: added Reload to starter deck
Change: BolsterCrew is ethereal and cost 20 gold the first time it's played
Change: added VolatileInk effect on Tropomyosin
Change: Made all Cannonball cards exhaust to interact more with Reload
Change: Mercenaries is ethereal and cost 15 gold the first time it's played
New Content
Card Added:BoardingParty
Card Added:ChainShot
Card Added:DeathKnell
Card Added:EvasiveManeuver
Card Added:GeneticSplice
Card Added:GhostOfBlackbeard
Card Added:Jettison
Card Added:PinDown
Card Added:Retaliation
Card Added:Sandblast
Card Added:ScoutAhead
Card Added:SeaTurtles
Card Added:ShovelBlade
Card Added:UnstableFormula
Relic Added: WoodenCompass
Bug Fixes
Bug: added missing image files
Bug: changed file names for Motivation relic
Bug: fixed ascension health loss issue (which was set to 0 previously)
Bug: fixed card color .cpy() issue
Bug: fixed card costs incorrectly turning green when upgraded
Bug: fixed issue in Bury action to allow OnBury triggers for all combat…
Bug: fixed keyword uppercase
Bug: fixed Lures so they don't spawn in non-Pirate runs
Bug: fixed more Default references in PirateMod
Bug: fixed potential bug in GiantBeak calculateCardDamage()
Bug: fixed potions showing up in non-Pirate runs
Bug: fixed Reload selfRetain
Bug: fixed RetreatToShore to be optional
Bug: fixed upgrade for ChainShot
Bug: fixed upgrade for GeneticSplice
Bug: text updates
Bug: fixed issue where DeathKnell was adding itself back to hand
Bug: removed icon for RetainCannonballPower
v0.1.0
Summary
Initial pre-release for play-testing
Dependencies
- ModTheSpire
- BaseMod
- StSLib
Known issues
- Character needs to be renamed to something more interesting
- Character sprite is being worked on and will be animated
- Character shoulder image needs to be reworked to look less human
- Missing character death image
- Missing victory screen art
- Time Warp power icon looks a little funky and may need to be reworked
- Ink power icon needs to be reworked