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Referencing Things
Minecraft Item List
Minecraft Entity Type List
Minecraft Potion Type List
Minecraft Enchantment List
Minecraft Biome List
For custom items, use the custom item's unique id (yml file name).
For Minecraft items, use the Minecraft item name (preferably prefixed with "minecraft:"). See Minecraft Item List.
For example,
items:
- "minecraft:DIAMOND"
- "minecraft:GOLD_INGOT"
- "myCustomItemID"
- "anotherCustomItemID"If you want to reference an item that has some special characteristics but isn't a default Minecraft item or a CustomItem, Check out ItemBridge, which lets you save items, and later reference them in CustomItem using "saved:item"
On any "color" attribute, you can provide a six-character hexadecimal color code like "00AAFF" or "E41517". Google "hex color code picker".
To reference enchantments, set create a key in the YAML file with the enchantment's name, and set it to the level of the enchantment. This also works with custom enchantments from other plugins:
enchantments:
# Unbreaking 3
"minecraft:DURABILITY": 3
# Thorns 2
"minecraft:THORNS": 2See Minecraft Enchantment List for the names of the Minecraft enchantments
To reference just the effect (for string parameters), use the potion's Minecraft name (you can find a list of names in the reference list above)
To reference potions (for potion parameters), use the following keys:
type: [string - "NIGHT_VISION" for example]
time: (number - seconds | default: 20)
strength: (number | default: 1)
particles: (true/false | default: true)
ambient: (true/false | default: true)
showIcon: (true/false | default: true)See Minecraft Potion Type List for the names of the Minecraft potion effects
For example,
potions:
-
type: "NIGHT_VISION"
time: 20
strength: 1
particles: true
ambient: true
showIcon: falseCustom Items — Design New Items and Blocks with New Textures, Recipes & Triggers
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