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gives players graves (that have special reasons) when they die, this also removes them when they come back to life.
the special death reasons are if the player is executed, slayer shot, or psychopath killed. any other reason will simply be "killed"

changes necessary

create the following scoreboards:

scoreboard objectives add player_grave dummy

add the following scores:

scoreboard players set #is_kill_execution temp 0
scoreboard players set #is_kill_slayer_shot temp 0
scoreboard players set #is_kill_psychopath temp 0

set the following data:

data merge storage players:graves {claimed:{}}

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