Entropy Engine is a custom game engine built from the ground up with performance and modularity in mind. It leverages the Vulkan graphics API for high-efficiency rendering and uses the Flecs Entity Component System (ECS) to enable flexible and scalable game architecture.
The engine is written primarily in C++, and designed for developers who want low-level control over systems while still benefiting from modern scripting workflows.
- A C++17-compatible compiler (e.g. Clang or GCC)
- CMake (version 3.16 or higher recommended)
- Git
- Vulkan SDK 1.3.275.0
git clone https://github.com/joakimwennergren/EntropyEngine.git
cd EntropyEnginemkdir build
cd build
cmake .. cd build
ctestDistributed under the MIT License. See LICENSE.txt for more information.
Joakim Wennergren - joakim.wennergren@databeams.se
Useful resources while creating this project.