Releases: jnip/super-battle-cards
Releases · jnip/super-battle-cards
Version 1.0
super-battle-cards
A recreation of the game Super Battle Cards that plays in the browser.
Notes
This project was created using sbt as the build tool, Jquery & KnockoutJS for the frontend and Play Framework for the backend.
To run this: Open the Command Prompt at the root of this project and type "sbt run". Then you can play it on your brower with the url: "localhost:9000".
Requirements
In order to run this app there are a couple of things that must be added.
- You must supply your own assets (see public/images/README.md)
- You must connect it to your own database (NoSQL may work out of the box) at models/.helper/WebService.java
Version 1.0
Limitations
- Only 1 game mode: Endless (missing Quick and Careful modes).
Additions
- Game progress is saved.
- Watch replay functionality.
Changes
- Many changes for the spawn rates, item values, and monster health.
- Added a small chance to spawn an Enraged Boss with double health.
- Hero skills (i.e. Fireball, Poison, Arrows) are activated before time/counter updates.
First Release
Version 0.9
Player & Access Limitations
- No external network connections allowed.
- No player authentication.
- UI does not work properly on Safari or mobile. Optimized for Kindle Paperwhite. Works on PC browser.
Game Limitations
- No landing page (direct access into game).
- Only 1 mode: Endless (missing Quick and Careful modes).
Gameplay Limitations
- Fog is displayed but implementation is not there yet. Acts as an empty space.
- Money is displayed but does not have a value associated with it. Money counter has not been implemented.
- Poison works properly but is hidden (no UI elements to show monster that are poisoned).