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Releases: jnip/super-battle-cards

Version 1.0

06 Nov 19:55
d5cb861

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super-battle-cards

A recreation of the game Super Battle Cards that plays in the browser.

Notes

This project was created using sbt as the build tool, Jquery & KnockoutJS for the frontend and Play Framework for the backend.

To run this: Open the Command Prompt at the root of this project and type "sbt run". Then you can play it on your brower with the url: "localhost:9000".

Requirements

In order to run this app there are a couple of things that must be added.
  • You must supply your own assets (see public/images/README.md)
  • You must connect it to your own database (NoSQL may work out of the box) at models/.helper/WebService.java

Version 1.0

Limitations
  • Only 1 game mode: Endless (missing Quick and Careful modes).
Additions
  • Game progress is saved.
  • Watch replay functionality.
Changes
  • Many changes for the spawn rates, item values, and monster health.
  • Added a small chance to spawn an Enraged Boss with double health.
  • Hero skills (i.e. Fireball, Poison, Arrows) are activated before time/counter updates.

First Release

23 Oct 22:49
004c1d1

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First Release Pre-release
Pre-release

Version 0.9

Player & Access Limitations
  • No external network connections allowed.
  • No player authentication.
  • UI does not work properly on Safari or mobile. Optimized for Kindle Paperwhite. Works on PC browser.
Game Limitations
  • No landing page (direct access into game).
  • Only 1 mode: Endless (missing Quick and Careful modes).
Gameplay Limitations
  • Fog is displayed but implementation is not there yet. Acts as an empty space.
  • Money is displayed but does not have a value associated with it. Money counter has not been implemented.
  • Poison works properly but is hidden (no UI elements to show monster that are poisoned).