Building the backbone for an open-source virtual multiverse using STAT7 (7-dimensional addressing).
Think Ready Player One's Oasis, but decentralized, MIT-licensed, and open for any developer to join.
The Seed provides the addressing backbone for interconnected virtual worlds where:
- 🌍 Developers register games as virtual worlds
- 📍 STAT7 addressing enables cross-world coordination
- ⚡ Narrative latency optimization reduces communication overhead
- 🎮 Players interact seamlessly across different game universes
- 🔗 Stories and NPCs coordinate across boundaries with minimal semantic delay
This project consists of three interconnected systems with clear boundaries:
Game Engine Layer - Unity-specific implementation
- Companion battle systems
- Warbler NPC integration
- Steam platform integration
- Unity editor tools
- Game mechanics and asset management
Backend Engine - STAT7 addressing and AI
- STAT7 7-dimensional addressing experiments
- Living Dev Agent AI assistant
- WebSocket server infrastructure
- Data processing and analysis
- Development tooling
Communication Layer - System Integration
- WebSocket communication protocols
- 7D→3D projection for visualization
- Unity↔Python data bridges
- JSON schema contracts
- Real-time event streaming
cd E:/Tiny_Walnut_Games/the-seed
python web/launchers/run_stat7_visualization.py- Open project in Unity Hub
- Navigate to
Assets/Plugins/TWG/TLDA/ - Run Unity Test Runner for TLDA components
cd E:/Tiny_Walnut_Games/the-seed
python Packages/com.twg.the-seed/seed/engine/run_exp_phase1.py --quickThis documentation is organized by system boundaries:
- TLDA/ - Unity game engine documentation
- SEED/ - Python backend documentation
- BRIDGES/ - Communication layer documentation
- DEVELOPMENT/ - Development guidelines
- API/ - API references
STAT7 provides 7-dimensional addressing for virtual entities:
- Realm - Virtual world/universe identifier
- Lineage - Entity hierarchy and inheritance
- Adjacency - Connection relationships
- Horizon - Temporal context and timeline
- Resonance - Semantic similarity mapping
- Velocity - Rate of change and dynamics
- Density - Information concentration
This enables narrative latency optimization - stories and characters can reference each other across virtual worlds with minimal semantic overhead.
We welcome contributions to all three systems:
- TLDA Contributions - Unity game mechanics, editor tools
- Seed Contributions - STAT7 experiments, AI features
- Bridge Contributions - Communication protocols, visualization
See DEVELOPMENT/CONTRIBUTING.md for detailed guidelines.
MIT License - See LICENSE for details.
- TLDA - True Living Development Assistant (Unity integration)
- Living Dev Agent - AI development companion
- Warbler - Quote generation and dialogue system
Building the multiverse, one STAT7 address at a time. 🚀