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🌱 The Seed - Open Source Multiverse Simulation

Building the backbone for an open-source virtual multiverse using STAT7 (7-dimensional addressing).

Think Ready Player One's Oasis, but decentralized, MIT-licensed, and open for any developer to join.


🎯 Project Vision

The Seed provides the addressing backbone for interconnected virtual worlds where:

  • 🌍 Developers register games as virtual worlds
  • 📍 STAT7 addressing enables cross-world coordination
  • Narrative latency optimization reduces communication overhead
  • 🎮 Players interact seamlessly across different game universes
  • 🔗 Stories and NPCs coordinate across boundaries with minimal semantic delay

🏗️ System Architecture

This project consists of three interconnected systems with clear boundaries:

🎮 TLDA (Unity) System

Game Engine Layer - Unity-specific implementation

  • Companion battle systems
  • Warbler NPC integration
  • Steam platform integration
  • Unity editor tools
  • Game mechanics and asset management

🌐 Seed (Python) System

Backend Engine - STAT7 addressing and AI

  • STAT7 7-dimensional addressing experiments
  • Living Dev Agent AI assistant
  • WebSocket server infrastructure
  • Data processing and analysis
  • Development tooling

🔗 Bridge Components

Communication Layer - System Integration

  • WebSocket communication protocols
  • 7D→3D projection for visualization
  • Unity↔Python data bridges
  • JSON schema contracts
  • Real-time event streaming

🚀 Quick Start

For STAT7 Visualization:

cd E:/Tiny_Walnut_Games/the-seed
python web/launchers/run_stat7_visualization.py

For Unity Development:

  1. Open project in Unity Hub
  2. Navigate to Assets/Plugins/TWG/TLDA/
  3. Run Unity Test Runner for TLDA components

For Python Development:

cd E:/Tiny_Walnut_Games/the-seed
python Packages/com.twg.the-seed/seed/engine/run_exp_phase1.py --quick

📚 Documentation Structure

This documentation is organized by system boundaries:

  • TLDA/ - Unity game engine documentation
  • SEED/ - Python backend documentation
  • BRIDGES/ - Communication layer documentation
  • DEVELOPMENT/ - Development guidelines
  • API/ - API references

🎮 STAT7 Addressing System

STAT7 provides 7-dimensional addressing for virtual entities:

  1. Realm - Virtual world/universe identifier
  2. Lineage - Entity hierarchy and inheritance
  3. Adjacency - Connection relationships
  4. Horizon - Temporal context and timeline
  5. Resonance - Semantic similarity mapping
  6. Velocity - Rate of change and dynamics
  7. Density - Information concentration

This enables narrative latency optimization - stories and characters can reference each other across virtual worlds with minimal semantic overhead.


🤝 Contributing

We welcome contributions to all three systems:

  1. TLDA Contributions - Unity game mechanics, editor tools
  2. Seed Contributions - STAT7 experiments, AI features
  3. Bridge Contributions - Communication protocols, visualization

See DEVELOPMENT/CONTRIBUTING.md for detailed guidelines.


📄 License

MIT License - See LICENSE for details.


🔗 Related Projects

  • TLDA - True Living Development Assistant (Unity integration)
  • Living Dev Agent - AI development companion
  • Warbler - Quote generation and dialogue system

Building the multiverse, one STAT7 address at a time. 🚀

About

Mudiversity is a MUDD-like powered by Warbler-CDA, the-seed, and FractalStat as an experiment for 8D retrieval in games.

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